So I just found this article in a book:
(It's in Spanish but I'll try to translate it for you)
"Just when we all thought classical music was long gone, the genre comes alive in a new and unexpected form.
One of the new terrains in which the genre has appeared in is in video games. Years ago their melodies were metallic or simple far away sounds that could turn us crazy until we decided to lower the volume. But now those times have been definitely left behind, and the achievements in video game technology have been followed by a refinement in their soundtracks as well.
The first composer to include classical music in games has been japanese composer Nabuo Uematsu, composer of the Square Enix company and of their famous Final Fantasy franchise.
This type of composition needs to solve specific problems. One of them is time. As we never know for how long a player will be in a specific place, the challenge is to make length and melody change according to how players act. But in spite of all these challenges, this type of music has also achieved a high degree of harmonic complexity.
It is also worth noticing that this compositions are directed to a really wide audience, that does not generally enjoy classical music shows. In the recent years some symphonic orchestras have been successful in approaching companies and video game composers to offer concerts as a soundtrack to popular series such as Final Fantasy, Super Mario Bros. and The Legend of Zelda, combined with amazing graphics and complex gameplay."
What do you think about this? Are you fond of this recent classical music revolution in video games? Or would you rather prefer electronic/rock/chiptune music on videogames? Do you think it'll make classical music popular in the future? Say what you will! We'll be hearing.
(It's in Spanish but I'll try to translate it for you)
"Just when we all thought classical music was long gone, the genre comes alive in a new and unexpected form.
One of the new terrains in which the genre has appeared in is in video games. Years ago their melodies were metallic or simple far away sounds that could turn us crazy until we decided to lower the volume. But now those times have been definitely left behind, and the achievements in video game technology have been followed by a refinement in their soundtracks as well.
The first composer to include classical music in games has been japanese composer Nabuo Uematsu, composer of the Square Enix company and of their famous Final Fantasy franchise.
This type of composition needs to solve specific problems. One of them is time. As we never know for how long a player will be in a specific place, the challenge is to make length and melody change according to how players act. But in spite of all these challenges, this type of music has also achieved a high degree of harmonic complexity.
It is also worth noticing that this compositions are directed to a really wide audience, that does not generally enjoy classical music shows. In the recent years some symphonic orchestras have been successful in approaching companies and video game composers to offer concerts as a soundtrack to popular series such as Final Fantasy, Super Mario Bros. and The Legend of Zelda, combined with amazing graphics and complex gameplay."
What do you think about this? Are you fond of this recent classical music revolution in video games? Or would you rather prefer electronic/rock/chiptune music on videogames? Do you think it'll make classical music popular in the future? Say what you will! We'll be hearing.