Iridescence
Emancipated Wind Fish
- Joined
- May 11, 2014
- Location
- United States
Two years later, now that the hype has passed, we can look at it objectively. And to be fair, there's less overrating and over-hating going on than there was before.
The core gameplay feels like a generic though entertaining stock shooter. The individual mechanics such as shields (which were too weak to do anything), vigors (which all mostly had the same effects), skyhook (which didn't have much practical use in combat), and a two-gun restriction (which makes the gun upgrades less effective) add some depth to the gameplay but very little.
But with a great soundtrack, some of the most gorgeous visuals around and life-like animated characters, it has way too many merits to be considered a bad game. With it's super-cerebral and sometime emotionally touching plot (and a mindblowing ending), while there can be meaningful debate about how the racial elements of the game and other incongruities, I still have it above higher esteem than games which could have made a message but chose not to do one at all.
As it stands, in no other game you'll find a plot that speaks of history, politics, religion, determinism, physics, ethics, and time. It's literally an entire sampler plate of a liberal arts college education that dives into fascinating subjects, in an accessible game. For that, I respect it.
The core gameplay feels like a generic though entertaining stock shooter. The individual mechanics such as shields (which were too weak to do anything), vigors (which all mostly had the same effects), skyhook (which didn't have much practical use in combat), and a two-gun restriction (which makes the gun upgrades less effective) add some depth to the gameplay but very little.
But with a great soundtrack, some of the most gorgeous visuals around and life-like animated characters, it has way too many merits to be considered a bad game. With it's super-cerebral and sometime emotionally touching plot (and a mindblowing ending), while there can be meaningful debate about how the racial elements of the game and other incongruities, I still have it above higher esteem than games which could have made a message but chose not to do one at all.
As it stands, in no other game you'll find a plot that speaks of history, politics, religion, determinism, physics, ethics, and time. It's literally an entire sampler plate of a liberal arts college education that dives into fascinating subjects, in an accessible game. For that, I respect it.