Mangachick14
Nerdy and Proud
- Joined
- Jul 8, 2012
- Location
- Behind My Computer Monitor
So which game did you feel had the best lead up to the final boss? I don't mean the final boss itself, or the final dungeon; but which game you think built up the atmosphere until you finally fight that main villain?
For example, in Oot you climb to the top of Ganon's Castle with the foreboding sound of a pipe organ playing, gradually getting louder as you climb higher. Or in TP, Hyrule castle starts getting more broken and destroyed the closer you get to the throne room, and thunder and lightning start to flash and bang in the background, as well as stronger enemies starting to appear. Or in SS, you first find Impa injured in Hylia's Temple, and when you go outside, the sky gets darker and more ominous as you fight off hordes upon hordes of Ghirahim's minions to get to the bottom of the sealed grounds.
In my opinion, I'm caught between TP's main boss build-up and SS'.
I love the dark and foreboding feel of those last couple of minutes before you reach Ganondorf in TP. The thunder and lighting, while a tad cliche, work immensely well and complements the eerie feel of the castle. And I love that one room where the ghosts of Hylian Soldiers guide you where to jump in wolf-form so you don't fall to your death. It seems Hylian Soldiers are only useful when dead, go figure
But I also love fighting through hordes of minions under a dark sky. I don't know, it just give this feeling like "This is it. It ends here.". It's like Ghirahim is throwing literally all he's got at you to buy himself some time. And while the enemies are rather easy, there are a lot of them. Like, a lot, a lot. It feels like you're going up against an entire army all by yourself, which I think is just awesome.
So what do you guys think? Which game built up the best atmosphere right before the final battle? (By the way, you don't have to only choose out of SS, TP, and Oot. I just used those as examples )
For example, in Oot you climb to the top of Ganon's Castle with the foreboding sound of a pipe organ playing, gradually getting louder as you climb higher. Or in TP, Hyrule castle starts getting more broken and destroyed the closer you get to the throne room, and thunder and lightning start to flash and bang in the background, as well as stronger enemies starting to appear. Or in SS, you first find Impa injured in Hylia's Temple, and when you go outside, the sky gets darker and more ominous as you fight off hordes upon hordes of Ghirahim's minions to get to the bottom of the sealed grounds.
In my opinion, I'm caught between TP's main boss build-up and SS'.
I love the dark and foreboding feel of those last couple of minutes before you reach Ganondorf in TP. The thunder and lighting, while a tad cliche, work immensely well and complements the eerie feel of the castle. And I love that one room where the ghosts of Hylian Soldiers guide you where to jump in wolf-form so you don't fall to your death. It seems Hylian Soldiers are only useful when dead, go figure
But I also love fighting through hordes of minions under a dark sky. I don't know, it just give this feeling like "This is it. It ends here.". It's like Ghirahim is throwing literally all he's got at you to buy himself some time. And while the enemies are rather easy, there are a lot of them. Like, a lot, a lot. It feels like you're going up against an entire army all by yourself, which I think is just awesome.
So what do you guys think? Which game built up the best atmosphere right before the final battle? (By the way, you don't have to only choose out of SS, TP, and Oot. I just used those as examples )
Last edited: