- Joined
- Apr 4, 2012
I had been reading in several places that people didn't really like all the backtracking in SS. You pretty much go back to each region at least three times. What did you guys think?
Personally, I loved it. Backtracking is something you do in Metroid games A LOT, and I'm a big fan of Metroid, so the fact that you had to revisit places didn't bother me at all. I don't really get what's the big deal anyway. In OoT, you also backtrack, AND it's just to the same old places with new enemies in it. At least in SS, there were new areas to explore with the items you had acquired from the Silent Realms and whatnot, which is sort of what goes on in Metroid games.
The desert is the best example of this. First it's just the Lanayru Desert, then the Sand Sea, then the Lanayru Gorge. Also, returning to the Skyview Temple with the Mogma Mitts was awesome since it showed that the temple was still relevant.
Maybe Metroid is what got me used to the backtracking, but I hope more Zelda games will be like this.
Thoughts?
Personally, I loved it. Backtracking is something you do in Metroid games A LOT, and I'm a big fan of Metroid, so the fact that you had to revisit places didn't bother me at all. I don't really get what's the big deal anyway. In OoT, you also backtrack, AND it's just to the same old places with new enemies in it. At least in SS, there were new areas to explore with the items you had acquired from the Silent Realms and whatnot, which is sort of what goes on in Metroid games.

Maybe Metroid is what got me used to the backtracking, but I hope more Zelda games will be like this.
