This is a question I've been pondering for awhile now and would like to regurgitate in the form of writing. Do you care for the newer races to the same extent as their precursors? Personally I've found recent species to be disappointing-both allied and enemies.
Skyward Sword Bokoblin
LD-003D Dreadfuse
Skyward Sword introduced the Kikwi, Mogma, Parella, and Ancient Robots. Of these four I solely found the Ancient Robots to be intriguing, a fresh take on the plethora of creatures populating the Zelda universe. The Kikwi were cute but nothing more. They were shallow shells of hopelessness with little to no character development. Then come the Mogma. Although they follow a unique naming pattern after metals or minerals, this mole race failed to distinguish itself from other land dwellers especially the versatile Goron. The Parella are self explainable. They were aesthetically horrid to gawk at.
And last but not least are the Ancient Robots, the ace card among the spoiled vegetables. This robotic formation was a throwback to the Twili, a rogue faction. Although good at heart, malicious programming created a rogue faction composed of such machines of destruction as Scervo and Dereadfuse. Moreover, the plight of this group was shockingly sad for they were deceased solely reincarnated via timeshift stones.
Changing gears we have the enemies. Axle recently created an article titled Enemy Variety vs. Enemy Depth. Skyward Sword offered 29 unique enemies with multiply variations of several. Nevertheless I felt as though they lacked the depth of previous dangerous denizens. These enemies were poorly designed aesthetically and stifled progression up the difficulty gradient very quickly. In my opinion the Stalfos Warrior is the toughest non boss foe in Skyward Sword and it is introduced in the Ancient Cistern. That leaves the entire second half of the game with no truly heavy duty enemies. I find it perplexing that Nintendo forwent inclusion of Iron Knuckles or Darknuts. Every 3D console Zelda game prior featured one or the other and they provided for a healthy challenge. It would appear as though the company didn't wish to alienate core segments of its target audience by pairing these creatures with motion controls.
I'd like to hear your opinion on the matter. Is Nintendo slacking off with creature design in recent installments? Do you feel any emotional connection to these newer constructs? Discuss.
Skyward Sword Bokoblin
LD-003D Dreadfuse
Skyward Sword introduced the Kikwi, Mogma, Parella, and Ancient Robots. Of these four I solely found the Ancient Robots to be intriguing, a fresh take on the plethora of creatures populating the Zelda universe. The Kikwi were cute but nothing more. They were shallow shells of hopelessness with little to no character development. Then come the Mogma. Although they follow a unique naming pattern after metals or minerals, this mole race failed to distinguish itself from other land dwellers especially the versatile Goron. The Parella are self explainable. They were aesthetically horrid to gawk at.
And last but not least are the Ancient Robots, the ace card among the spoiled vegetables. This robotic formation was a throwback to the Twili, a rogue faction. Although good at heart, malicious programming created a rogue faction composed of such machines of destruction as Scervo and Dereadfuse. Moreover, the plight of this group was shockingly sad for they were deceased solely reincarnated via timeshift stones.
Changing gears we have the enemies. Axle recently created an article titled Enemy Variety vs. Enemy Depth. Skyward Sword offered 29 unique enemies with multiply variations of several. Nevertheless I felt as though they lacked the depth of previous dangerous denizens. These enemies were poorly designed aesthetically and stifled progression up the difficulty gradient very quickly. In my opinion the Stalfos Warrior is the toughest non boss foe in Skyward Sword and it is introduced in the Ancient Cistern. That leaves the entire second half of the game with no truly heavy duty enemies. I find it perplexing that Nintendo forwent inclusion of Iron Knuckles or Darknuts. Every 3D console Zelda game prior featured one or the other and they provided for a healthy challenge. It would appear as though the company didn't wish to alienate core segments of its target audience by pairing these creatures with motion controls.
I'd like to hear your opinion on the matter. Is Nintendo slacking off with creature design in recent installments? Do you feel any emotional connection to these newer constructs? Discuss.
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