I would like to see a similar style game with more traditional dungeons, Zelda items, and magic/abilities. To allow for an open world I think granting access to most essential items early on is necessary, but granting abilities at the end of a dungeon like BOTW did is a good idea. You could have abilities/magic like Din's Fire, swimming underwater, and transformations in addition to the kind of things BOTW had. You would receive essential items at the beginning of the game and other items that are beneficial from main dungeons.
I loved the physics based puzzle solving in BOTW. I think the next game could benefit from more traditional Zelda items like the Hookshot/Clawshot, Cane of Somaria, Mirror Shield, Dominion Rod, Iron Boots, etc. Each of these stuck out in my mind as items that could also be used in physics or environment based puzzles.
I like the direction that BOTW took the series, and I think it provides a great foundation from which the series can continue to improve. I think the next step would be incorporating elements from prior games in the series as well as newer elements that fit into the general spirit of an open world Zelda game.
I loved the physics based puzzle solving in BOTW. I think the next game could benefit from more traditional Zelda items like the Hookshot/Clawshot, Cane of Somaria, Mirror Shield, Dominion Rod, Iron Boots, etc. Each of these stuck out in my mind as items that could also be used in physics or environment based puzzles.
I like the direction that BOTW took the series, and I think it provides a great foundation from which the series can continue to improve. I think the next step would be incorporating elements from prior games in the series as well as newer elements that fit into the general spirit of an open world Zelda game.