Before I reveal the winners, someone has asked me to make fights longer because
a random amount of time between 9 and 24 hours just isn't enough to interact much with your opponent when you also throw in the demands of everyday life. Fair.
I'll point out that the rules do not need to require you to have a satisfying go-between with your opponent, because some opponents might go M.I.A. and just not post. Plus there are timezones to consider; you might live in North America while your opponent might live in Australia, so a back-and-forth may not be possible. You do
not need to wait for your opponent to respond to your post before posting again (that's why you have
individual posting limits rather than
total fight posting limits). In fact, waiting for your opponent gives them more agency over your final score; some players may take advantage of that by dragging out the time between posts when they think they are already in the lead because not everyone is going to "play fair" in a competitive game.
From a game design perspective, I need Fights to be
QUICK SCRAPS rather than drawn-out affairs because ultimately you have to remember a Fight is basically just one in-game action. I can't have that dominate an entire Day.
I'll do two things.
- I am going to extend the fight time limits by a flat 6 hours each, and
- I'll explain exactly how the time limits are randomly determined.
Beyond that, you're on your own to figure out how to work within those constraints.
From now on (as in, past fights--including the most recent one--don't benefit from this)
I'm adding a flat 6 hours to fights, so they'll last between 15 and 30 hours.
Fight time limits are determined by rolling 4d6 and dropping the lowest die, then adding a flat 6 12 to the total, producing a random number between 15 and 30 that skews towards the higher end because of dropping the lowest die.
That time limit starts the minute all identified fighters have shown they are aware they are in a Fight.
Now on the subject of "power gaming" or "god-modding" or whatever y'all called it... Look, Storm tried it a whole bunch, saying things like "I go inside the Torch's central nervous system and short circuit his brain," and some of you thought I should step in and tell him to quit it and play fair. Well, he only got 4 points for his 4 posts (and you get 1 point per post you make, so he really got 0 points for style), and that to me feels like disincentive enough from pulling **** like that. You don't win fights by authoring a post in which you just violently decimate your opponent. What is this, the DragonBall Z roleplaying game? No. Like Andjalo said, this is basically improv and you leave your opponent no room to "yes, and" when you do that. But as far as trying to use my mod influence to force people to improv fairly? Listen, this ain't whose line is it anyways... The points
do matter. If someone wants to throw away their points by pulling **** like that, I say let 'em.
Endrant.
And now onto the victors and their spoils...
•••••
The Human Torch made 10 fight posts and scored an impressive
24 points (of a possible 30) from them. Not quite as impressive as Doc Ock (who got more points with fewer posts) but still a strong turn nonetheless.
Let's see how your ally fared...
In only 4 posts Spider-Man scored...
9 points.
That puts them to 33, making Spider-Man and The Human Torch the winning team. Barely.
There's no question that one-on-one, Doc Ock would have beaten either of them... Guess Andjalo should form a stronger team next time.............
Spidey & Torch, you can decide to have both of them be immediately Arrested.
...Or you can Arrest one of them, letting the other escape, in order to focus on subverting their evil supervillain plans. Electro's Light the Night and Doc Ock's Illegal Nuclear Experiments would both suffer setbacks.
(Of course, maybe you'll decide that arresting them both might be the biggest setback...)
The choice is yours.