Achievements are fun in video games for the most part (unless you're not online and can't get half of them done)...
So i've come up with the idea of in game achievements, these wouldn't be the xbox style achievements for gamers points etc, rather they'd be in game and your performance in the game would dictate some rewards for Link...
for example, you're looking for heart pieces; usually we'd find them scattered around the overworld, but what if one or two were based on requirements? Such as defeating 50 enemies in the surrounding area, so many jumps with epona or arrows fired? and thus when the requirements are met the chest appears?
Would you like such a system?
Would it impeded too much on exploration and other Zelda tropes?
I think it would but if it were ingenious enough i doubt the exploration/skill levels in Zelda would be stepped on.
So i've come up with the idea of in game achievements, these wouldn't be the xbox style achievements for gamers points etc, rather they'd be in game and your performance in the game would dictate some rewards for Link...
for example, you're looking for heart pieces; usually we'd find them scattered around the overworld, but what if one or two were based on requirements? Such as defeating 50 enemies in the surrounding area, so many jumps with epona or arrows fired? and thus when the requirements are met the chest appears?
Would you like such a system?
Would it impeded too much on exploration and other Zelda tropes?
I think it would but if it were ingenious enough i doubt the exploration/skill levels in Zelda would be stepped on.