BotW is different.
It doesn't feel like a traditional 3D Zelda and it barely looks and sounds like one either.
The design philosophy from the very first game may be there but the end product has put off a lot of people.
Zelda has had massive shifts before, namely Ocarina of Time, the first 3D Zelda which was unlike anything the franchise had seen before.
BotW, like OoT, is a line in the sand. A shift in Zelda that will shape the future.
With this in mind; knowing that the next 3D Zelda games will follow in the footsteps of BotW with large overworlds and similar gameplay mechanics, will you be able to accept the future of Zelda going forward?
Or was BotW the final shift for you?
Has Zelda shifted into a realm of design and gameplay mechanics that you just can't accept going forward?
It doesn't feel like a traditional 3D Zelda and it barely looks and sounds like one either.
The design philosophy from the very first game may be there but the end product has put off a lot of people.
Zelda has had massive shifts before, namely Ocarina of Time, the first 3D Zelda which was unlike anything the franchise had seen before.
BotW, like OoT, is a line in the sand. A shift in Zelda that will shape the future.
With this in mind; knowing that the next 3D Zelda games will follow in the footsteps of BotW with large overworlds and similar gameplay mechanics, will you be able to accept the future of Zelda going forward?
Or was BotW the final shift for you?
Has Zelda shifted into a realm of design and gameplay mechanics that you just can't accept going forward?