Justac00lguy
BooBoo
A lot of the things that are brought up when a new Zelda game is announced, or one on the verge of being revealed, is the length of the game itself. To me it seems like the general want is that bigger is better, and people with a "bigger" game. So when talking about length what do we really want? A larger overworld? A longer plot line? A ton of side quests? I assume the ideal is a bit of both, but this thread is solely to decide which you would prefer: a longer main story, or more side quests?
I'll give two examples of games that represent what I'm talking about. Twilight Princess Is probably the most lengthy and largest Zelda game in the series and it's plot follows that trend with a hefty nine dungeons, multiple cut scenes, long periods between dungeons etc. And on the other end of the spectrum you have Majora's Mask, a game that has only four dungeons but with a multitude of side quests you have a pretty large game.
Now I don't want you to compare the two games above as they are just relevant examples; however, which is the better? Would you like a longer plot line? Or a game that has a rather average main story, in terms of length, but has a large bulk of side quests/miscellaneous things to do? Let's say the next Zelda game had to go one way to increase length, which would you like to see more?
I'll give two examples of games that represent what I'm talking about. Twilight Princess Is probably the most lengthy and largest Zelda game in the series and it's plot follows that trend with a hefty nine dungeons, multiple cut scenes, long periods between dungeons etc. And on the other end of the spectrum you have Majora's Mask, a game that has only four dungeons but with a multitude of side quests you have a pretty large game.
Now I don't want you to compare the two games above as they are just relevant examples; however, which is the better? Would you like a longer plot line? Or a game that has a rather average main story, in terms of length, but has a large bulk of side quests/miscellaneous things to do? Let's say the next Zelda game had to go one way to increase length, which would you like to see more?