I think the A Link Between Worlds' main problem is that it's doomed to stand in A Link to the Past's shadow. Personally, ALBW is probably my 2nd or 3rd favorite Zelda game, It improved on so much from past 2D Zeldas and introduced some great new mechanics like the wall-merge. It also brought back some of the series' old roots from the original LoZ by doing away with hand-holding and bringing back non-linear gameplay though this brought some of its own problems. ALttP is just such a well-known classic that everyone played as a kid. Also I think the past 2D games had better puzzels than ALBW, especially the Oracle games. The developers had to make it so players could beat the dungeons in any order, and because of this they can be kind of easy. I wish that they could have added some extra secrets or even some special items that could be gotten using certain rented items in the dungeons. I'm hoping that Breath of the Wild won't have these problems with its nonlinear approach. It will probably be easier for developers since BotW is a much bigger game and won't have as many restraints. I kind of wish that ALBW could have been a bigger game.