I think the key difference is that the player gets to decide what that right moment is, versus something like Zelda telling you what the right moment is. The Dark Souls method requires more poking and prodding on the part of the player to figure out what the ide strategy is.
I know it's old news from me, but yeah. Zelda's story and gameplay is something I've looked at with a more skeptical eye ever since Skyward Sword's release, and it's hard for me not to view it as just repeats of the same structure and story.
Incredibly.
I don't think I should be able to accurately predict the structure of the next Zelda game when nothing about the game has been shown off yet.