Not a death, perse, but the sudden disappearance of Schala in Chrono Trigger bothered me a lot, especially since the game never bothers to address whether or not she is still alive, and only mentions her brother going to look for her at the end.
Turned out, later games reveal she *did*...
When me and my brother were kids, we let a friend of his borrow American Gladiators and Captain Planet on NES. When we went to get them, found out from his mom that he gave them to someone else.
In high school me and a guy did a loan/trade of SNES games, but the loan part of that didn't stick...
Recently I had done some calculations regarding BotW's Hyrule, and made some jaw-dropping discoveries.
The apparent size of Breath of the Wild's map is (we are told) approximately 360 square kilometers. Skyrim, for reference, is about 44. So, ok BotW's map is like nine Skyrims. Impressive...
This isn't something that still kicks my butt at all but I get a little triggered thinking about it: the torch puzzle of Turtle Rock in A Link to the Past. This is an early puzzle where you've gotta ride a platform around some torches suspended over a void and use the fire rod to light them and...
A similar structure exists on Tal Tal mountain range.
Spectacle rock also appears in Four Swords Adventure and, although not named, is an extremely obvious feature of Death Mountain in Four Swords itself.
To date, the only Hyrulebound Zelda games in which it has not appeared or been clearly...
Unlikely to be a remake. Link is a grown up and besides, as cool as mixing the costume up would be, rebooting the game that invented the green tunic, but getting rid of it altogether? kind of a slap in the face.
Could occur anywhere near it though. Or even not at all.
The person in Kasuto only says that they had to flee the old town, but offers no further explanation.
As for the rest of the argument, it still sounds like you are saying the town of Kasuto was located somewhere intersecting or near OoT's Hyrule, which would be ridiculous. Death Mountain Area...
I think you missed the point here. This had nothing to do with Gorons being in Zelda II.
Additionally, you seem to be assuming that the greater world of Zelda II did not exist during OoT as undeveloped land.
Also, Kasuto only exists in any form at all in Zelda II The Adventure of Link and...
This is kind of a dark theory, but an interesting one that plays on a lot of observations of both Ocarina of Time and Adventure of Link. It even has some other plausible theories in it.
As we know, Adventure of Link occurs at the end of a timeline split where the Hero of Time failed to save...
considering that they look nothing alike, and there's a big river forming Gerudo canyon that has to have its source from somewhere up north, I'd say pretty likely.
I'm fairly certain that the Master Sword doesn't move at all. Notice how DEath Mountain is east, not north, in TWilight Princess. Most of this game occurs north of OoT
I'm pretty sure Twilight Princess's Hyrule is in a radically different location than the Hyrule of most other Zelda games. This is not to say the two don't overlap, though. The spot where you find the Master Sword in Twilight Princess is the same as the one in Alttp *and* OoT, seen from...
Anything with an Aquamentus in it. Even Oracle of Seasons. These just aren't really that big of a challenge, and basically amount to "kill it until it dies"
One of the most jarring things to me is how far Death Mountain *apparently* is from Hyrule Castle in Alttp. By the map there's hardly any distance at all. When you view the horizon from its Dark World counterpart though, Death Mountain only makes up a small part of it.
For me, I think TP was my *least* favorite. You could say it was well made I suppose, but you only have one major visit near the beginning of the game, then come back later for a huge burning rock. Ever since Ocarina of Time, I feel like it has just become "Goron Land", while it used to be...
So, I was looking at the (known) map of Wii U Zelda's overworld, and couldn't help but notice a skull-shaped lake in the mountains, containing what looks to be Spectacle Rock (perhaps.) Looking back, I realized that Death Mountain could possibly contain the final dungeon, something which (if you...
I'd say getting to the top of Death Mountain in A Link to the Past and looking down the other side. That was mind blowing at the time. That, and pulling the master sword in the same game, mostly because it was still a pretty mysterious thing back then, and the work in getting it had just paid...
My first Legend of Zelda game was The Legend of Zelda. I remember getting a green baseball cap with it, that had Link on it. It's kind of weird though, because you spent most of the game with the blue ring on, so you were blueish white. Oh well.
When I hear "remastered" I think of the early 90's versions of the Star Wars Trilogy on VHS. Sound is enhanced, picture cleaned up, but nothing serious. Thus, hearing talk about remastering a game just makes me imagine someone cleaned it up a little.
before anyone argues against the pacing argument, I just want to remind everyone about the White Sword. You get that about the point when you would have gotten the Master Sword otherwise. Aside from having a blue hilt though it doesn't do much to convince me. Besides, way to unceremoniously...
That's the best possible guess I can come up with too. Again, also the context for it being the Master Sword is just very wrong. Although it becomes his signature weapon, he just finds it under a tombstone late in the game and it admittedly kinda sucks in the sequel. Even at ATK Lv 8 the beams...
This sword was basically there in the very beginning of the Zelda series, but completely disappeared after the Master Sword was introduced. I would presume that it is a special sword in Hyrule, though to what degree is unclear (did the wooden sword actually shoot beams? What about the White? How...
As I recall, It wasn't a birthmark. The entire crest itself appeared on his birthday. This might be JP/US fumbling though. After all, the Oracle games were supposed to be a remake once, and Ages begins with a pre-crested Link saving Impa from monsters.
As for a lot of the debate on Link's...
I think that is the result of Link learning over the course of the game. He goes from poking things with a piece of wood to parrying, slashing, real fighting with the magic sword. The experience transforms him (and presuming it doesn't scar the child for life that means he's something special...
so... maybe he did have an uncle or a grandpa? (btw I think, them being the last descendants of the knights, it would be hilarious if Link's uncle was also named Link in Alttp BUT ANYWAYS)
He could have learned from family. Most artwork of the younger HoH almost seems to depict him more...
So, ever since A Link to the Past, the various heroes of the series have always had a "home" or background which gets shaken up when they are called to travel beyond it. In A Link to the Past, Link disobediantly chases after his uncle one night after getting a collect call and ends up inheriting...
What I find is I'll get games that people gush about, find that I hate them for whatever reason, and then still persevere to try and beat them.
Strider on NES in particular. Ok, so the guy has a freaking orbital space station shaped like a dragon. That's cool, but it doesn't forgive his...
I don't think Mario is obese, and I also don't think 5'1 is an accurate height. This sounds like one of those things like in Metroid Prime, where Zebes was described an exaggerated mass. Mario is lighter than most adults at his normal size, and at most 240 lbs with a Mushroom.
Besides which, do...
At the same time, it would definitely be inaccurate to say that Mario *doesn't* work out. We're talking about a guy who crossed 32 stages of swimming, running, jumping, climbing, sliding, you name it, and that was just in the first SMB.