I somehow managed to do it without engaging bullet time. In hindsight, taking advantage of bullet time is the obvious solution, but I just did my best to time it. Somehow managed it with one shot.
I'd still rather they just port up the HD versions. Knowing Nintendo they'll port forward the original Wind Waker and Twilight Princess releases without giving us the ability to play in a modern aspect ratio. Heck, it wouldn't surprise me if they left the key bindings unchanged.
And I will continue to emulate them. I don't like Nintendo Switch Online and I don't like that they're using it as a way to tie customers into a subscription that gives them a worse version of the game than they could get through emulation.
I mean, that's some base line wisdom. That'd be like saying I'm the embodiment of wisdom because I had the smarts to call 911 during a home invasion. A wise decision, but one I'd expect literally everyone to make.
I mean, we don't exactly have a lot of data on the subject. No one else has wielded the Triforce of Power barring that one comic, so we don't actually know how it would affect people.
The Triforce of Wisdom never made Zelda smart, so I'm not sure why the Triforce of Power would make anyone...
Link used the Triforce, an incredibly powerful magical artifact capable of warping reality. Midna used the Fused Shadows, whose initial transformation caused her to tear Hyrule Castle down in what amount to a tactical airstrike. That's power if I've ever seen it.
It doesn't feel very fleshed out whether it does or not. Theoretically, the Triforce fragments should drift to people who represent those aspects, be they good or be they evil. None of the Triforce characteristics are inherently good or evil. There is nothing inherently evil about power and...
It's a long shot and it'll never happen, but any content where you get to play as Zelda during the unimportant stuff she was doing in the past. I know that Nintendo is allergic to the idea of playable Zelda, but c'mon.
I don't think he ever moved from Lookout Landing for me. He might move after heading to the Kokiri Forest, but I haven't checked back since doing that.
I didn't really have much trouble with her. I realized pretty early on that you could effectively weaponize one of your ingredients as a flash grenade to immediately stun Gibdos, so that was my way of dealing with the fight.
I think for me it that I'd rather have more control in situations that can lead to ****ing up and restarting. If I'm positioning myself near a ledge and then Link auto-jumps off it and forces me to reset, lose health, or redo content then I was punished for something I didn't do by a mechanic...
I'd say the two-handing control in Elden Ring is about as intuitive as it can be given the sheer number of actions and limited control scheme. Zelda, especially BotW and TotK, are similarly complex when it comes to such controls. Sekiro is a much more focused game with a specific playstyle. I...
Coincidentally, Elden Ring has a jump button and also allows for the two-handing of weapons. I just don't see a good reason to not have a jump button in Zelda. The last thing I need is for the game to send me hurtling off a ledge because I dared approach it too fast.
Yes. Auto-jumping has never been good. I've had too many instances of running up to a ledge I intend to stop at only for Link to fling himself down without warning.
Paperback. While I'm a sucker for a good book I'm not sucker enough to spend $30 on the hardcover version. While the trade paperback while no doubt be rough around the edges in a couple years, it won't murder my wallet.
I do think a little bit of time refreshing the player on the events of the previous game is important, but there are better ways to go about it. TotK's method seems to be just ignoring almost everything about the previous game and hoping that the player has also dumped all their knowledge of the...
It's the only part of the Imprisoning War that we see, so it's all that exists. Outside of that it's just a couple sand squids doing sand squid things.
You can be a sequel to a game while still acknowledging the stuff that came before. That... feels like the purpose of a sequel. TotK is more of a "sequel" in that it just pretends the events of BotW didn't happen. Heck, Age of Calamity is more of a follow-up to BotW than TotK is.
A lot of major characters do, but virtually every character you might have interacted with during a sidequest has totally forgotten you. Even the Terry Town residents act like they've never met you before.
I look at that sort of thing as the equivalent of jiggling keys in front of a toddler. It's a shiny thing they recognize and so you jiggle them to elicit some sort of reaction. Rise of Skywalker, the newest Star Wars film, did the same thing by dropping names like "Revan" without any context and...
You could use one of the bird constructs, three fans, a control lever, and a rocket. It'll eventually blink out of existence like the balloon but it can take you further horizontally.
Not yet. Given Nintendo's recent garbage actions towards people playing Breath of the Wild on platforms like Youtube I don't plan on feeding them any money. I'll pick up a copy once used editions start trickling in. I want to own a proper copy of the game, but I don't want Nintendo to profit...
I'd avoid flying cars due to the inherent danger. If a ground-based car experiences a minor technical failure then it ends with the car on the side of the road. A flying car experiencing a mechanical failure could mean a fast and intimate meeting with the ground.
So, I've played a great deal more since my last post. I've finally picked at the game's main plot, including its replacement for BotW's memories, and I've got one big gripe: Zelda's story is the story we should be playing. Her journey feels like the story we should be playing.
No, but that's based on the sheer incompetence of the Yigha we meet in game. They've got cool clothes, but they're just banana crazed gorillas with a dunce for a leader. It's hard for me to look at the Yigha and envision any scenario where they were a serious threat.