Yeaaaahh, yeah… a lot of the bullets are you just stating your opinion as fact. Sorry. Also, if you judge TP, you have to use the Gamecube version since that's what it was actually designed for. Those controls were very tight. Also Twilight Princess may have had it's more linear segments, but it never punished you for being smarter than the game gave you credit for. There were many places where, if you arrived there, the thing you were looking for was waiting for you whether you visited the 'hint' for it or not. In Skyward Sword you could be punished for outthinking the game. For instance, finding the pinwheel. I spent time retracing my steps and tracking the thing down, finally figuring out where I'd seen it only to be completely incapable of manipulating it. I then had to go back to an obscure corner of Skyloft (which I hadn't previously felt the need to do, since I already saw/remembered the pillar with the missing pinwheel and didn't need my hand held for this) and talk to Not Mario to trigger my ability to pick something up. Sure, that hint is fine for some people, but you shouldn't HAVE to talk to him. If you find it on your own you should be able to just retrieve it. With two additional years of dev time over Twilight Princess that is inexcusable.
And people, sometimes grudgingly, say that Skyward Sword had such a better story and involving characters, but then complain about the beginning of Twilight Princess. But I for one feel the beginning was fine, I really liked it. The slow pace gives you time to explore your environment and figure out finer points in the controls, and exposes you to all the townspeople. It gives you the best story, story through gameplay, to show you exactly who Link is and where he fits in with this village and its people. You get a feel for the quaint life Link leads, and you get to know the kids, so that when you're wrested out of your happy little life and the happy little children get taken you actually care about them, which is the exact same thing SS did with Zelda.