So? TP controls worked very well whereas SS controls don't, I know which way I want the sword to move, I shouldn't hafta recalibrate because I moved, I shouldn't hafta hold my arm and wrist at a painful position to work the stinkin beetle and don't get me started on Link's fancy dolphin tricks when he needs to jump over a barrier in the water. They're Clunky controls and they are forced on the player when they shouldn't have been, SS controls do not complement the gameplay. They are an exercise in frustration.
I find it incredible that I'm actually posting these videos
again in the same thread.
[video=youtube;QEge_2Vuft0]https://www.youtube.com/watch?v=QEge_2Vuft0[/video]
[video=youtube;p_aGjL1bwN0]https://www.youtube.com/watch?v=p_aGjL1bwN0[/video]
As you can see, the controls work just fine.
On the other hand, while this kind of frustration is good, it doesn't feel as much like "Zelda" to me if I am struggling even a little to perform basic movements like running, jumping, sword-swinging, and shooting. While I really enjoy the gameplay in Skyward Sword, I feel the focus on part of the developers and on part of the player is no longer 100% exploration/thinking/NPC-interaction and 0% movement, but rather 60% exploration/thinking/NPC-interaction and 40% movement. For Zelda, I would rather see the innovation be more focused on how to emphasize the exploration/interaction aspects in different ways (e.g. 3-day system in Majora's Mask).
It's funny, though. Aonuma actually wanted Skyward Sword to be more like this new Zelda in terms of open-ended exploration, but the team wound up not being able to do that, and I'm willing to bet that it was because of the Wii MotionPlus. I don't blame this on the developers or the tech, though -- I blame it on the fact that Nintendo didn't launch the Wii WITH the WM+ tech. Had they done that, Aonuma and crew would have been much more familiar with it, and therefore would have been able to construct the game he wanted.
Regardless, he's finally able to try and recapture the spirit of the older games, and he's also out on a mission to break away from Zelda's normal conventions, so I'm sure we'll see the kind of things you're asking for -- even if the WM+ returns (which I think it will), as they've already gotten the hang of that with the release of SS.