I don't know if this will be the version used for speedrunning though, because while Zombie Hovering is still possible, it will take longer because you can't use the tingle tuner, you have to have bottled fairies. With the time saved though (and the fact that the non-tuner route is only about 20 minutes longer), they may be able to combine zombie hover with fairies with not zombie hovering when it's not entirely convenient and overall get a quicker time.
This isn't confirmed. Some people actually were trying to do glitches in the TWWHD Demo that was held back in June/July at select Best Buys, so ZHing may have been patched. Wait til the final product is released.
Yeah, but don't those Darknuts hit 3 hearts or something? You can already do this.
I play TWW with a "Link takes double damage" cheat. For my playstyle (rarely using Parries), I do get hit quite a lot, but playing TWW normally means I won't ever
die. A hard mode, possibly with better and more serious AI, would be much appreciated. ;p
I read this comment on ZI, some trigga thinks he knows what's up
Now whats going to be the point of all those rupees all over the ocean? And Tingle? I didn't mind the triforce quest. It required a bunch of side stuff and exploration to complete. Now a ton of content appears to be rendered useless because of this change. There is no reason to explore and collect rupees like before. I'm not sure this change is a good thing. It appears as though they altered this game too much in my opinion. I'll no doubt buy and play this version though.
And while I'd say he has a point, I think we should wait. Maybe the triforce pieces will be in minidungeons now? Which would be rather cool imo.