- Joined
- Oct 16, 2011
- Location
- Private Oasis
In a few games in the series, the various dungeon's bosses have a very clear back story, i.e. in OoT, they are servants of Ganondorf, in MM they are evil spirits that have trapped the giants, in LA they are extensions of the Wind Fish's Nightmare. But in games such as the original, Zelda 2, Link to the Past, the Oracles, Wind Waker (to a degree), Minish Cap, and the DS games, the origin/purpose of the boss goes largely unexplained. Are they guardians of the dungeon treasure, servants of the game's main antagonist, or simply random monsters in a cave? What do you guys think?