A Zelda movie!? That would ruin everything.
Why would you want to skip them on your first playthrough?
Surely you'd want to know what was going on...
Skyward Sword had over 100 minutes of cutscenes so it practically had a movie within it (http://www.zeldainformer.com/2011/09/skyward-sword-to-contain-100-minutes-of-cutscenes.html). It detracted from my experience, and I'm wondering why you could skip cutscenes in the first playthrough of Twilight Princess but not in Skyward Sword. Obviously I'm in the minority with this opinion, but seriously why not?
You might want quit Zelda if you're not in it for the story. It seems to me that strong story elements will be central in future titles; cutscenes are essential. This is why I believe they omitted the option to skip them during the first playthrough in SS, but made the option available the second time around. Strong story elements seem to be becoming a rarity in recent video games, which is the reason I like the Zelda series, because it appears to keep them alive. The cutscenes in Skyward Sword were not terrible, and I don't understand why you'd want to skip them. I personally like to know what the heck is going on and why... I guess some fans are in it only for the hack and slash and general violent aspect.
Based on pre-release information it was general knowledge that Zelda would be kidnapped/lost to the surface and that you'd have to go get her. That was enough for me to know, and I just wanted uninterrupted gameplay. I'm also not big on combat in Zelda games actually, and I'm more in it for puzzles and exploration. For instance the parts of Twilight Princess I enjoyed most outside of dungeons were the lantern caves, the puzzle to get the Master Sword, and the ice block puzzle cave in the field north of Hyrule Castle. I love the challenge of dungeons, but in a way they are just lots of puzzles and exploration in one place. Finally I like certain kinds of sidequests like those found in Majora's Mask, Wind Waker, and Skyward Sword (meaning the Bombers' Notebook quests, lots of events on Windfall Island, and the Gratitude Crystals).
I guess you're right that the direction of the series isn't for me really, and honestly an old Professor Layton game I bought this year was almost as enjoyable as Skyward Sword for me. That series has some weird cutscenes but at least they're short.
Haha I figured you were. I would say relative to Mario, Zelda is much closer to movie material. I'm glad you enjoyed the game though, and just so everyone knows I did enjoy the game as well. It's just that without criticism there is no way to glimpse what Zelda games could be.i see MW7s point. there was a few times when Fi would start to talk i wanted to skip through, and the beginning really drug me down as well, but i knew it would eventually deliver the beautiful story i've come to expect. i was joking about the mario movie btw.
That might be it about it being a test of how story heavy a Zelda game can be. I would agree that they weren't disruptive because they came at logical points, but what dustinb12 said reminded me of the disruptions of Fi that have been irking me. Some things she must point out are absurdly self-explanatory like boss doors and repeating what an NPC said. The bug/treasure notifications interrupted me in the middle of fighting at least a dozen times as well. It's just that there could be options to turn some things off or skip things to make the game more appealing.Well, I guess that's understandable. I've looked back and read a point that you made about the scene-skipping option's availability is TP. It doesn't seem to make sense that it wasn't included in SS, when that is taken into consideration. Perhaps it would not have hurt had they implemented the option. However, I'd attribute its omission to Nintendo probably wanting the player to become immersed into the story. In a way, SS may have been a sort of means to test a new story-heavy direction for the series. I didn't find them to be disruptive in any way, though, seeing as how they flow mellifluously with the gameplay. In fact, I don't think I have ever played a video with disruptive cutscenes. I'm not saying they don't exist, but...
That might be it about it being a test of how story heavy a Zelda game can be. I would agree that they weren't disruptive because they came at logical points, but what dustinb12 said reminded me of the disruptions of Fi that have been irking me. Some things she must point out are absurdly self-explanatory like boss doors and repeating what an NPC said. The bug/treasure notifications interrupted me in the middle of fighting at least a dozen times as well. It's just that there could be options to turn some things off or skip things to make the game more appealing.
Maybe Nintendo could make a retro style Zelda game with little to no emphasis on story kind of like how they released New Super Mario Bros. Wii and Donkey Kong Country Returns. There's definitely an audience for games like those with NSMB Wii selling over 24 million copies and DKCR selling over 5 million (http://gamrreview.vgchartz.com/game/35076/new-super-mario-bros-wii/ and http://gamrreview.vgchartz.com/game/45674/donkey-kong-country-returns/). I think I remember JuicieJ mentioned something a while ago (after I kept pestering him) about how he wouldn't mind the 3ds Zelda to be more in the style of OOT or ALTTP (I'm not sure exactly what he said though). I think that would be a terrific idea because the handhelds have less capacity for telling a story anyway. If they just throw in the towel from the start, they could focus entirely on gameplay for future releases on the 3ds and beyond. Obviously then they would keep expanding the story for console releases.
Also at both dustinb12 and Wolf Sage, thank you both for being extremely open-minded. I know I get really carried away sometimes.
What an artistically beautiful game.(Im not just talking graphics)So what's Link gonna do next? Buy a 3ds and play ocarina of time again! After playing through this one i think it's definitely time for a Zelda movie