- Joined
- Jul 10, 2011
- Location
- watching nintendo make skyward sword
ok just wanted show others -_-...You're an idiot. Get on topic.
ok just wanted show others -_-...You're an idiot. Get on topic.
What is your favorite feature being implemented into Skyward Sword?
EDIT: also, I'd like to know who the item thing works. If you already have an item equipped, when you're done actually using it again, do you have to go back to that item menu to get it back again, even though its already pretty much equipped?
Do you remember how in older 3D Zeldas, there were sword combos? For example, in The Wind Waker, by slashing with the control stick pushed forward against an enemy, Link would do two thrusts, a jumping up-slash, and then a Spin Attack to finish off the combo. Can you still do this in Skyward Sword? :3 (If you use the same move over and over, I mean.)
As far as I'm aware there are no sword combos. Link swings exactly how you swing. (And how hard you swing actually doesn't appear to make a lick of difference; you just need to make sure you swing clearly so the remote will register it.)
There are some special abilities triggered by shaking the remote in certain contexts, like the Finishing Blow and the Spin Attack (shake both remote and nunchuk), but that's it.
There should be at least a minor difference with how hard we swing. That's how it worked in RS2, so I don't see why it wouldn't be in SS.
I hope that's not the case. I don't want to put a lot of force into controlling a game... swift, fluid, simple motions should be preferred to HULK SMASH SLAM motions.
I hope that's not the case. I don't want to put a lot of force into controlling a game... swift, fluid, simple motions should be preferred to HULK SMASH SLAM motions.
Many people have been raging (or just saying) that the Stamina Meter is a hinderance to the game.
Based on your impressions of playing the game, what do you think about the Stamina Meter, Lex? Is it good, or bad?
In my opinion, I think it's good. It can make some really clever puzzles.
As for the stamina meter: I think it's probably the biggest piece of winsauce that typical "hardcore" adventure games could possibly have given the series. I'm suspecting some complex climbing sections, since the stamina runs down while you're moving up vines, as well as a lot of suspenseful moments involving the dashing mechanics, particularly in theI also love how the "cheap" moves like the Spin Attack also drain the meter - I think a lot of people overlook this in the Jimmy Fallon show footage. Had he not killed the Stalfos with that last Spin Attack, he would have been a sitting duck since his meter had just fully run out.Siren World sections where you have to keep away from the realm's guardians.
It didn't really bother me during the block puzzle, though. It starts refilling as soon as you let go of the block, so more than likely by the time you move around it to push it from another side it'll be mostly full again anyway. So don't worry. That said, they HAVE to have added the feature to block-pushing for SOME reason; we just haven't figured it out yet.
EternalNocturne said:When you completely drain the stamina meter, can you still swing your sword or use items? Or does Link just limp around in that helpless state until he gets some stamina back?