Oot 3d was my first zelda game, and while I enjoyed it I struggled my way through the game. It took me eons to figure out how to contend with the different enemy types, items, and puzzles. By the time I reached ww, my 9th zelda game, it was almost too easy. I need a bomb here. Don't let the beamos see me. I'll need a boomerang to solve this puzzle. Shoot the crystal. So, do you ever find it too repetitive? It's nice to have a formula, but there's also a point where circling a boss until they attack and you can stab their eye gets a little predictable. How do you think ninty can deal with this without compromising what makes zelda zelda?