We might discover scum or clear another townie in the night. Meanwhile, the number of unknowns in the game gets smaller and smaller as people claim and prove their roles.
@ExLight this is how the game is played. Not under gunpoint by one single townie.
But, you're also missing the information that Town has gained the past several phases.
We have a known Cop with two town checks.
We have a dead Town role cop that seems to confirm that a living player is harmless.
We have an outed Neighborizer and Gladiator, both of which are far more likely Town roles and one of whom has a town check on him from the Cop.
There are still people that need to be confirmed, and there is still a lot of work to do, but no game gets solved instantly, especially one like this, where the setup is already confusing as hell.
Let the process do its work.
Town must make its own decisions, as a whole. And yes, some of those decisions could be influenced by scum or hostile indeps, that's the risk of the game, but it is a lot more difficult for scum to influence multiple people when all options are on the table than when there is only a limited number of options, with on of those options being a town member.
What if you target Moe tonight, but Max comes back with a scumcheck on a different player from N3? What if Moe is Town?
Look, WCS, if literally no information pops up and there is nowhere to go, I offer myself as a policy lynch. No Questions asked, but don't force that, either.