With my current group, I play a human sorcerer named Thorn (Also written as Þ or Þorn, after the rune used in his name). There have been a lot of fun moments.
There were a group of goblins following their king, a 6-armed goblin named "Meek". My character told him that he "didn't seem all that meek to me" and in turn got slapped with all 6 hands consecutively, resulting in enough non-lethal damage to render my character unconscious.
There was a white dragon we were supposed to assassinate because he was allegedly using threats against the crown to gain political power. He became a Baron by the time we reached the kingdom he was in. We tried to confront the dragon and our party got defeated fairly one-sidedly and the dragon let us go with the understanding that we'd pay him thousands of gold every week or he'd hunt us down and kill us. We returned after gaining a level and we gave him a folded up piece of paper, saying that it contained the location where we he could find his gold ransom he was demanding of us. When he started to walk away, we charged him. I succeeded a bluff check during the combat (I had been putting maximum points into bluff and my snake familiar "Snek" gave me an additional +3 bonus on top of that) and yelled something along the lines of, "Get the paper before he can look at it!" The dragon jumped back and opened it, finding himself face to face with some explosive runes (that I'd purchased from a wizard because I was too low a level to cast the spell myself at the time). We were easily able to finish him off and found evidence of him committing tax fraud within his lair.
There was a goblin named Squeak who betrayed us during our first quest. We'd promised to make him the king of his tribe of goblins if he helped us, but he ended up trying to kill us instead. He became sort of a reoccurring nuisance to us. He stole our cleric's coin purse on multiple occasions, in one case tricking her into going into a portable hole with a bag of holding on her person (which caused the bag to explode and all the contents to fall out). My character, not being especially knowledgeable or cautious, made a deal with some fairies to assassinate Squeak for us. He gave them a drop of his blood and assumed that was all he was paying them for the service. During our adventures, we occasionally would find Squeak's name in blood and signs of seemingly random slaughter. Apparently the fairies were killing unrelated goblins and other entities named Squeak in addition to trying to kill the person I had named. We asked some more knowledgeable spell-casters about the deal I had made and it turned out that should the fairies fulfill their end of the bargain, they would be able to command Thorn to do a task of their choice (most commonly kidnapping children). Not wanting to risk being forced into something dangerous or evil, we decided to track Squeak down and kill him ourselves. We received inside information that he was last seen in a specific inn and when he opened the door to his room, he immediately tossed a smoke bomb and jumped out the window. Luckily, our physically strongest member was waiting outside and caught him and we managed to kill him moments before the fairies found us. The fairies were unhappy for what they perceived as breaking the deal and placed a curse on my character's family. 3/4ths of our party then proceeded to get arrested under suspicion of killing someone within the confines of town, but luckily the person who got away was the person who actually finished him off and we managed to place the blame on a person meeting the description of the member of our party who escaped and got away blameless.
One of our reoccurring enemies is this shadowy figure in black armor with burning eyes. During one of our encounters, on the verge of being defeated by us, he reached out and grabbed one of our players [a half-orc warrior who was multi-classing to druid], possessing his body and teleporting away. Our party is currently on a quest to either rescue him or kill him, whichever we can manage. (The player wanted to roll a new character and this was a neat way of doing it, especially since none of us knew it was going to happen).
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Our party has some pretty colorful characters in it:
Two of the characters died before I joined the game. They had engaged in a prank war that eventually escalated to the point that they both ended up in the ocean. One of them slit their wrists and drowned and the other likely drowned as well (but is officially just MIA).
There was dwarf ranger who was part of the original group, but he is away for school for a while so his character parted ways with ours. He did take points in crafting skills that would allow him to create his own fantasy equivalent of a "ghillie suit" and purchased a very nice wagon at the start of our first quest that we haven't been able to use since because it's in his name.
There's our chaotic good faun cleric who worships Tyche, a minor goddess of luck. Despite worshiping a luck goddess, her constant attempts to gamble usually end in failure, but she can't seem to resist doing it. She's frequently called a goat by other members of the party, though always in good fun. She gets on the nerves of a lot of NPCs by constantly gushing about her goddess and her nativity has gotten her in a fair bit of trouble. She's also insanely talented at playing the pan flute. Her favorite spell is summoning a celestial bee (although it's not an especially useful creature, all things considered). She is the only remaining member of the original group of characters.
There was the lawful evil half-orc warrior (multi-class to druid) who was part of our then 3 person party for a pretty extended period until he switched to playing his bard. His character "Neg" had a family tree filled entirely with people whose names rhymed with "Neg" aside from most of those on his human side. He purchased a baby bear that he was training to fight alongside him (named "Freg", naturally). He caused a lot of trouble for the party because of his lack of hesitation to kill others and how easily he could be provoked into defending his honor. Despite being kind of an evil jerk, none of our characters were happy about him being possessed and resolved to rescue him because even he didn't deserve his fate. His pet Freg remains alive and well in our care.
My character, Thorn, is a chaotic neutral human sorcerer. He trained under the goblin alchemist "Zip'po" the "greatest alchemist in the world". Unbeknownst to any of the party, however, he's the rightful Duke of a province of a country we visited (and got banished from) who has been hiding his true identity since he was young to avoid his obligations. As a result of his life running from his identity, he's a master of crafting lies and fairly good at disguising himself and frequently lies about his name and changes his appearance throughout his travels. At the beginning of the adventure, Thorn was constantly rude to the rest of the party, but over time he's warmed up to them.
Recently, we gained a Goliath fighter named Dominus Maximus with a sort of gladiatorial theme to him. I don't know much about his backstory (though he does have one that's fairly substantial). He generally fights with a spear and a net that he uses to capture enemies. He got into a sort of minor pranking war with the half-orc before he was possessed where they tried to trick each other into drinking a powerful laxative. He recently purchased a seat that he can carry on his shoulder so that the faun doesn't have to walk everywhere.
The most recent member of the team is a human bard named Quixote. He's sort of a middle aged bookworm who comes from an agricultural background and he casts his spells with spoken word instead of using an instrument. He constantly writes down what's happening during our adventures (which is useful, because none of us have particularly good memories).