- Joined
- May 11, 2011
Jesus christ.... OOT on the Wii U gamepad is ABYSMAL!
It's those damn C buttons - they just don't work well at all. The amount of error is unreal. I was constantly getting out the wrong items, screwing up the ocarina songs etc. All because the direction would not press where I was pressing it! For example, push left and it hits up instead!
Anyone else have this problem? Or is it just me??
I got to dodongos cavern, and I literally couldn't take any more.
Since then I started again but with the wii classic controller (plugged into the wiimote), and it works SO MUCH BETTER.
I am quite shocked how OOT on the Wii U got past the testing stages with those C buttons.
(Yes I realise that you can assign buttons to C via a feature, but you cannot assign them to the d-pad - which defeats the whole object, because there's no other way to do it without it being horribly confusing).
It's those damn C buttons - they just don't work well at all. The amount of error is unreal. I was constantly getting out the wrong items, screwing up the ocarina songs etc. All because the direction would not press where I was pressing it! For example, push left and it hits up instead!
Anyone else have this problem? Or is it just me??
I got to dodongos cavern, and I literally couldn't take any more.
Since then I started again but with the wii classic controller (plugged into the wiimote), and it works SO MUCH BETTER.
I am quite shocked how OOT on the Wii U got past the testing stages with those C buttons.
(Yes I realise that you can assign buttons to C via a feature, but you cannot assign them to the d-pad - which defeats the whole object, because there's no other way to do it without it being horribly confusing).