OOT on Wii U VC

Discussion in 'World of Zelda' started by Jarvio, Jan 11, 2017.

  1. Jarvio

    Jarvio

    Rupees:
    ◊600
    Jesus christ.... OOT on the Wii U gamepad is ABYSMAL!

    It's those damn C buttons - they just don't work well at all. The amount of error is unreal. I was constantly getting out the wrong items, screwing up the ocarina songs etc. All because the direction would not press where I was pressing it! For example, push left and it hits up instead!

    Anyone else have this problem? Or is it just me??

    I got to dodongos cavern, and I literally couldn't take any more.

    Since then I started again but with the wii classic controller (plugged into the wiimote), and it works SO MUCH BETTER.

    I am quite shocked how OOT on the Wii U got past the testing stages with those C buttons.

    (Yes I realise that you can assign buttons to C via a feature, but you cannot assign them to the d-pad - which defeats the whole object, because there's no other way to do it without it being horribly confusing).
     
  2. Kaio-Kenshin

    Kaio-Kenshin Kaio-what?

    Rupees:
    ◊2,211
    Playing OoT or MM on anything but a N64 controller or a 3ds should be a crime punishable by firing squad.
     
  3. Tibari

    Tibari Rinkuji

    Rupees:
    ◊871
    You forgot GC Controller
     
  4. Jarvio

    Jarvio

    Rupees:
    ◊600
    Playing on the wii classic controller isn't so bad in all fairness. But maybe that's because I'm comparing it to the horrific wii u gamepad