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A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. They involve melee combat with different [[Guardian Scout]]s. | A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. They involve melee combat with different [[Guardian Scout]]s. | ||
== | ==''Breath of the Wild''== | ||
The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts. | The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts. | ||
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! Stages !! Scout Attacks | ! Stages !! Scout Attacks | ||
|- | |- | ||
| Stage I || Melee attacks with weapons</ | | Stage I || Melee attacks with weapons<br />Short barrage of beam shots<br />Weapon spinning charge | ||
|- | |- | ||
| Stage II || Melee attacks with weapons</ | | Stage II || Melee attacks with weapons<br />Short barrage of beam shots<br />Weapon spinning charge<br />Stationary spinning beam shot | ||
|- | |- | ||
| Stage III || Melee attacks with weapons</ | | Stage III || Melee attacks with weapons<br />Short barrage of beam shots<br />Weapon spinning charge<br />Stationary beam shots (x4) | ||
|} | |} | ||
====Countering Attacks==== | ====Countering Attacks==== | ||
* '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s; | * '''Melee attacks''' can be countered with both [[Perfect Guard]]s and [[Perfect Dodge]]s; the guardian attacks with the weapon on its right arm by default, but will attack with the left one too if Link approaches it to that side, that is, provided that it has a weapon on that arm (as it can have a shield too); | ||
* '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running; | * '''Beam shot barrages''' can be countered with Perfect Guards, but they're slow and inaccurate enough to allow Link to avoid them by running; | ||
* '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path; | * '''Weapon spinning charges''' can be countered with both Perfect Guards and Perfect Dodges, though the easiest method is to make the Scout run into an obstacle like (where available) columns, [[Cryonis]] blocks, or in-shrine metal blocks through [[Magnesis]]. In the absence of all of these, the charges can be avoided by keeping a distance from the Scout and running perpendicularly away from their path; | ||
* '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed; | * '''Stationary spinning beam shots''' produce updraft winds that Link can use to paraglide close to the spinning Scout, being given an opportunity to perform a ground strike. A Perfect Dodge can also be performed; | ||
* '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam. | * '''Stationary beam shots''' can be countered with both Perfect Guards and Perfect Dodges, but they're inaccurate once Link moves perpendicularly away from the attack. As such, Link can run circles around the Scout and attack once the Scout shoots its fourth beam. These shots take a longer time to charge than those of [[Guardian Stalker]]s and do not feature a laser pointer. | ||
Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]]. | Because the Scouts have slow response times, they're susceptible to powerful attacks using two-handed weapons (both ground and spinning attacks), so those are the weapons of choice against them. Aside from that, the Scouts are susceptible to bonus attacks using [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]], having an extra 30% damage with weapons from Scouts, and an extra 50% damage with the weapons from the [[Akkala Ancient Tech Lab]]. | ||
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*Link cannot use Champions' Blessings for the fights. | *Link cannot use Champions' Blessings for the fights. | ||
*Since they're blue and orange-colored, the Guardian Scouts are unblemished by [[Malice]]. | *Since they're blue and orange-colored, the Guardian Scouts are unblemished by [[Malice]]. | ||
==List of shrines== | ===List of shrines=== | ||
Below is a compiled list of Shrines that involve a Tests of Strength. These Shrines, numbering 20, reset with each [[Blood Moon]] and contain Guardian Scouts of varying skill that can be fought, except the [[Ta'loh Naeg Shrine]], which becomes dormant upon completion. | Below is a compiled list of Shrines that involve a Tests of Strength. These Shrines, numbering 20, reset with each [[Blood Moon]] and contain Guardian Scouts of varying skill that can be fought, except the [[Ta'loh Naeg Shrine]], which becomes dormant upon completion. | ||
===Tests of Strength=== | ====Tests of Strength==== | ||
*'''Minor''' Tests of Strength feature a [[Guardian Scout II]], with [[Breath of the Wild Ancient and Guardian Weapons|Guardian Weapons]]. There are 6 of these Shrines. | *'''Minor''' Tests of Strength feature a [[Guardian Scout II]], with [[Breath of the Wild Ancient and Guardian Weapons|Guardian Weapons]]. There are 6 of these Shrines. | ||
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|} | |} | ||
These tower regions do '''not''' feature Tests of Strength or variation of those in either the base game or in downloadable content: | |||
[[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]] | * [[Wasteland Tower]] | ||
====Ta'loh Naeg's Teaching==== | * [[Woodland Tower]] | ||
====Special Tests==== | |||
[[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium (Breath of the Wild)|''Breath of the Wild'' Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]] | |||
=====Ta'loh Naeg's Teaching===== | |||
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated. | This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated. | ||
*[[Ta'loh Naeg Shrine]] | *[[Ta'loh Naeg Shrine]] | ||
** '''Regional Location:''' [[ | ** '''Regional Location:''' [[Dueling Peaks Tower]] | ||
** '''Type of Test:''' N/A | ** '''Type of Test:''' N/A | ||
====A Major Test of Strength+ (DLC)==== | =====A Major Test of Strength+ (DLC)===== | ||
This is part of [[The Champions' Ballad]] downloadable content. Link must face all types of Guardian Scouts, generally with relevant-level Guardian Weapons, while wielding the [[One-Hit Obliterator]]. This weapon locks out all other weapons (although not bows or shields) and allows him to kill any enemy with a single hit, while having his own HP locked to the minimum and thus being vulnerable to death in one hit himself. | This is part of [[The Champions' Ballad]] downloadable content. Link must face all types of Guardian Scouts, generally with relevant-level Guardian Weapons, while wielding the [[One-Hit Obliterator]]. This weapon locks out all other weapons (although not bows or shields) and allows him to kill any enemy with a single hit, while having his own HP locked to the minimum and thus being vulnerable to death in one hit himself. | ||
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==Gallery== | ==Gallery== | ||
<gallery widths=" | <gallery widths="400px" heights="220px"> | ||
File:Scout-short-barrage.jpg|A Guardian Scout performing a short beam barrage | File:Scout-short-barrage.jpg|A Guardian Scout performing a short beam barrage | ||
File:Scout-spinning-charge.jpg|A Guardian Scout performing a weapon spinning charge | File:Scout-spinning-charge.jpg|A Guardian Scout performing a weapon spinning charge |