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A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. They involve melee combat with different [[Guardian Scout]]s. | A '''Test of Strength''' is a type of [[Shrine of Trials|Shrine]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. They involve melee combat with different [[Guardian Scout]]s. | ||
== | ==''Breath of the Wild''== | ||
The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts. | The Tests of Strength are the most direct form of training imparted by [[Sheikah Monk]]s, which is the ethos of the [[Shrine of Trials|Shrines of Trials]]. They teach Link to fight and use special moves based on the Scouts' telegraphed movements, as well as the reach of his attacks and the resistance of his weapons. The Tests mostly award weapons and armor, plus the bonus of obtaining [[Breath of the Wild Ancient and Guardian Weapons|guardian weapons]] from the Scouts. | ||
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*Since they're blue and orange-colored, the Guardian Scouts are unblemished by [[Malice]]. | *Since they're blue and orange-colored, the Guardian Scouts are unblemished by [[Malice]]. | ||
==List of shrines== | ===List of shrines=== | ||
Below is a compiled list of Shrines that involve a Tests of Strength. These Shrines, numbering 20, reset with each [[Blood Moon]] and contain Guardian Scouts of varying skill that can be fought, except the [[Ta'loh Naeg Shrine]], which becomes dormant upon completion. | Below is a compiled list of Shrines that involve a Tests of Strength. These Shrines, numbering 20, reset with each [[Blood Moon]] and contain Guardian Scouts of varying skill that can be fought, except the [[Ta'loh Naeg Shrine]], which becomes dormant upon completion. | ||
===Tests of Strength=== | ====Tests of Strength==== | ||
*'''Minor''' Tests of Strength feature a [[Guardian Scout II]], with [[Breath of the Wild Ancient and Guardian Weapons|Guardian Weapons]]. There are 6 of these Shrines. | *'''Minor''' Tests of Strength feature a [[Guardian Scout II]], with [[Breath of the Wild Ancient and Guardian Weapons|Guardian Weapons]]. There are 6 of these Shrines. | ||
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* [[Woodland Tower]] | * [[Woodland Tower]] | ||
===Special Tests=== | ====Special Tests==== | ||
[[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]] | [[File:Ta'loh-Naeg-Shrine-guardian-scout-II.PNG|thumb|220px|<center>The [[Hyrule Compendium]] entry on the [[Guardian Scout II]] at the [[Ta'loh Naeg Shrine]].</center>]] | ||
====Ta'loh Naeg's Teaching==== | =====Ta'loh Naeg's Teaching===== | ||
This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated. | This variation on the Tests of Strength requires Link to demonstrate the use of various techniques, as specified by Monk Ta'loh Naeg. The [[Guardian Scout II]] in this shrine does not walk and can only attack. This Scout does not go through the aforementioned fight stages, and does not regenerate with a [[Blood Moon]] once defeated. | ||
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** '''Type of Test:''' N/A | ** '''Type of Test:''' N/A | ||
====A Major Test of Strength+ (DLC)==== | =====A Major Test of Strength+ (DLC)===== | ||
This is part of [[The Champions' Ballad]] downloadable content. Link must face all types of Guardian Scouts, generally with relevant-level Guardian Weapons, while wielding the [[One-Hit Obliterator]]. This weapon locks out all other weapons (although not bows or shields) and allows him to kill any enemy with a single hit, while having his own HP locked to the minimum and thus being vulnerable to death in one hit himself. | This is part of [[The Champions' Ballad]] downloadable content. Link must face all types of Guardian Scouts, generally with relevant-level Guardian Weapons, while wielding the [[One-Hit Obliterator]]. This weapon locks out all other weapons (although not bows or shields) and allows him to kill any enemy with a single hit, while having his own HP locked to the minimum and thus being vulnerable to death in one hit himself. | ||