Oracle of Seasons Staff

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Oracle of Seasons
Oracle of Seasons Title.png
Oracle-of-Seasons-Box.jpg
Release

Platform

Date

Japan February 27, 2001
North America May 14, 2001
Europe October 5, 2001
Australia October 5, 2001

Japan February 27, 2013
North America May 30, 2013

🌎 July 27, 2023

Credits

Developer

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

ZeldaDungeon.net 

The Legend of Zelda: Oracle of Seasons is one of the two games in Capcom's Oracle Series alongside The Legend of Zelda: Oracle of Ages on the Game Boy Color. Released in 2001, it has sold 3.96 million copies.[1] When beaten, it can be linked to Oracle of Ages through the use of passwords; it can also be done vice versa. By completing the linked game, you can fight Twinrova and Ganon, completing the two games to their full extent.

On May 30, 2013 , a bit more than 12 years about their initial release, both Oracle of Seasons and Oracle of Ages were released on the Nintendo 3DS. In the February 8, 2023 Nintendo Direct, it was announced that both Oracle games would come to Nintendo Switch Online in 2023, with the actual release occurring with no further notification on July 27, 2023 .

Story

Din Dancing.png
Main article: Oracle of Seasons Story

Onox, the General of Darkness, has trapped Din, the Oracle of Seasons, within his castle. With Din gone, the seasons are thrown into chaos. Link must find a way to stop Onox, save Din, and restore order to the land of Holodrum. With the assistance of the Season Spirits - Winter, Spring, Summer, and Autumn, which are located in different towers in the Temple of Seasons (located in Subrosia) - the seasoned protagonist gains the ability to control the seasons using the Rod of Seasons. With each dungeon Link takes on, he gains another Essence, which in turns gives the Maku Tree strength. In retrieving the eighth and final Essence, the Maku Tree gains enough strength to create the Huge Maku Seed. Using the Huge Maku Seed, Link is able to infiltrate Onox's Castle. Upon defeating the reptilian antagonist, Din is saved, and the seasons are returned to normal. Depending on which game the player chooses to play first when linking the two games, Link either continues on to Labrynna in Oracle of Ages, or he leaves on a boat.

Races

Characters

Dungeons

Enemies

Bosses

Items

Locations

Main article: Oracle of Seasons Locations

Other media

Gallery

Main article: Gallery:Oracle of Seasons
See also: Gallery:Oracle of Seasons Bosses, Gallery:Oracle of Seasons Characters, and Gallery:Oracle of Seasons Enemies

Screenshots

Main article: Category:Oracle of Seasons Screenshot Files

Videos


Oracle of Seasons and Oracle of Ages CG Commerical

Game Intro

Oracle of Seasons and Oracle of Ages Nintendo Switch Online trailer

References

This is a list of the staff who developed Oracle of Seasons.

Planners H. Fujibayashi
Yo. Ikeda
Lee Su-chol
Programmers Ed-Honda
Yoshilim
Yoshiyuki Fujikawa
Shimitan
Y. Tsunazaki
M Nakanowatari
Object Designers Kikutani
Minobe
Shibaki Hiroki
Scroll Designers A. Ohnishi
Asae•N
Shinya Kuwajima
Music Kyopi
M-Adachi
~PURE SOUND~
Sound Effects M-Aaoki
Yokopo
~PURE SOUND~
Scenario Flagship
Character Design Yusuke Nakano
Editorial Design Augen
Y. Tanaka
Supervisors T. Hotta
Y. Yamada
T. Tezuka
M. Narita
K. Mizuki
Y. Yamashita
Original Sound & Adviser K. Kondo
Planner Support Nosetake
Translation & Localization Bill Trinen
Text Editors Teresa Lillygren
Shari Brown
Localisation Management Leslie Swan
Jeff Miller
Special Thanks Minoru Arakawa
Mike Fukuda
Abu
Original "Zelda" Staff
Super Mario Club
NOA Debug Staff
Producer Noritaka Funamizu
General Producers Shigeru Miyamoto
Yoshiki Okamoto
Executive Producer Hiroshi Yamauchi