EX Trial of the Sword

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EX Trial of the Sword

Games

Start

Complete The Hero's Sword
Acquire The Master Trials DLC

Objective

Rewards

Master Sword base power increased to 60 at all times

EX Trial of the Sword is a Side Quest included in The Master Trials DLC for Breath of the Wild. Once the DLC is purchased, it is unlocked by clearing The Hero's Sword Main Quest and obtaining the Master Sword.

To begin, the Master Sword must be returned to its pedestal in front of the Great Deku Tree in Korok Forest to enter the Trial of the Sword.

Beginning Trials

Level 1

Enemies: Stalkoblin x4 Weapons: Bokoblin Arm x4, Spiked Boko Bow,Spiked Boko Spear, Spiked Boko Bat, Spiked Boko Club, Rusty Halberd, Rusty Claymore, Rusty Broadsword Layout: Wooded and wet with lightning storm. General Strategies - This is telling of what's to come. Metal weapons lay scattered about the room, but of course these also attract the lightning. Grab them but only equip them to take out the first Stalkoblin, preferably the archer as his attack does quite a bit of damage. Otherwise, find a Bokoblin Arm. From here on out, use the weapons from the enemies to clear the room.

Level 2

Enemies: Red Bokoblins x4, Big Red Chuchu x1 Weapons: Boko Bow, Boko Club, Boko Bat, Traveler's Sword, Traveler's Shield Layout: Wooded with trees, a tower, and raised fort General Strategies - There are two lookouts here who will alert the others if they spot you - including the lone Bokokblin on a tower near the fort. Defeat the tower Bokoblin first, then collect some arrows. To get up on the fort, don't waste arrows on the drawbridge - kill the Red Chuchu to light the grass on fire and paraglide up to the fort - or climb a nearby tree and glide down. Be sure to blow up the crates and barrels for more supplies and arrows.

Additionally, allow the archers to continue to shoot arrows your way, then pick them up off the ground for yourself. If you have the Korok Leaf, you can knock Bokoblins down below, and attack them in relative safety without being ganged up.

Level 3

Enemies: Chuchu x1, Red Chuchu x4, Big Red Chuchu x4 Weapons: Boomerang Layout: Wooded with a few trees and an open field General Strategies - The Chuchus come in waves, and it's best to save your early weapons and toss bombs while keeping your distance - especially from the Fire Chuchus and their fire. As long as you keep moving and leaving bombs behind you, they won't be able to hit you.

There are two treasure chests up on two different wooden planks against the front and back wall. Use the wind gusts from the Fire Chuchus to get up to both. One has a Boomerang inside, the other has Fire Arrow x5.

If you end up killing the Fire Chuchus first, you can still get the first chest by climbing up a nearby tree and throwing a bomb to break it open. The second chest requires lining up a bomb, a tree stump, and the platform so that a charged Korok Leaf will bounce the bomb up to the platform. Korok Leaves can be acquired by breaking trees in the level.

Level 4

Enemies: Red Bokoblins x4, Blue Bokoblins x3 Weapons: Boko Spear, Spiked Boko Bow, Traveler's Bow, Boko Club, Spiked Boko Bat, Soldier's Broadsword, Soldier's Shield, Traveler's Spear Layout: Wooded area with trees, tall fort, and tall tower General Strategies - The Bokoblin archer on the top of the fort is armed with fire arrows, so use trees as cover to lure out the other Bokoblins to you before making a dash under the fort. Another archer is lower down on the fort with regular arrows, as is a bokoblin with a damaging sword. You can use the metal crates on the fort as cover or attack with them if you are careful - and even push the archer at the top off.

If you manage to take out the archers first you can try to climb the tall tower, as the bokoblin atop guards some explosive barrels, but if you can't kill the archer at the top it's best not to leave yourself open. Because of the explosives, the two safest ways of taking out this lone Bokoblin are using a Korok Leaf after climbing (which does not set of the explosives, but pushes the Bokoblin to its doom), or clearing the lower tower first, then firing arrows upward.

Level 5

Enemies: Red Moblins x2, Blue Bokoblins x3 Weapons: Moblin Club, Moblin Spear, Spiked Boko Bat, Spiked Boko Club, Spiked Boko Spear Layout: Forested area with trees and a skull cave General Strategies - The two Moblins will patrol around the outside of the cave that several Bokoblins are holed up inside - but will come racing out if they detect you. Try to lure the Moblins away one at a time, then sneak up and shoot out the lantern in the skull cave's eye to take out the enemies within, just be sure to get in and grab the goods before they burn up.

Level 6

Enemies: Stone Talus Weapons: None Layout: Wooded with a large field and few trees General Strategies - The Stone Talus won't wake up until you get close, so take the time to check out the three explosive barrels on your right. Keep in mind you can pick up and place these barrels around the area where the Stone Talus will wake. Use bombs to destroy its rock arms, then climb on and bash the black ore on its back. Don't worry about taking damage when it knocks you off, it will only take half a heart. Additionally, you can finish this battle without taking any damage. Take note of the nearby trees. First, bomb the ore to wake the Stone Talus up, then try to get it to move closer to one of the larger trees. Run around and climb up the back of the tree (the side not facing the Stone Talus, so you aren't attacked from behind) and throw circular bombs, exploding them in midair. The branches will block the rocks, and the Stone Talus will be stuck collapsing and rising for most of this battle.

Level 7

Enemies: None Weapons: Shield of the Mind's Eye, Eightfold Blade, Serpentine Spear Layout: Enclosed area with goods. General Strategies - Well, this is nice. This serene room has three chests filled with two weapons and shield. Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Make sure to slowly crouch over to the Fairy near the exit. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Level 8

Enemies: Lizalfos x2, Blue Lizalfos x2, Big Electric ChuChu Weapons: Lizal Boomerang, Lizal Bow, Boko Spear x4 Layout: Rocky area with shallow and deep water. General Strategies - Taking down the lone Lizalfos on the rocks will keep them from getting in the way when you later attack the main enemy camp. The two Lizalfos at the camp can be zapped with a sharp arrow to the Electric Chuchu. A treasure chest containing ten arrows can be grabbed from between the rocks using Magnesis. Make sure to grab the three Roasted Bass near the fire!

Level 9

Enemies: Water Octorok x2, Electric Wizzrobe Weapons: Lightning Rod Layout: Rocky area with shallow and deep water. General Strategies - Immediately take out the nearby Octorok with an arrow, otherwise he'll be a nuisance from here on out. To your left is a chest holding ten arrows that you can grab using Cryonis. Climb up the tall rock to your left to get a look at the other Octorok and the Wizzrobe. Take care of the Octorok with an arrow, then glide over to the Wizzrobe. Make sure to grab the Lightning Rod it leaves behind!

Level 10

Enemies: Blue Lizalfos, Black Lizalfos x2 Weapons: Lizal Bow, Lizal Spear Layout: Wooden platform surrounded by water. General Strategies - The Blue Lizalfos will immediately spot you as soon as you enter, so be careful not to have him alert the others. You don't want all three chasing after you, they're quick, they have spears, and can attack from the water. Pushing them into the water can help you fight them individually. If you picked up the Lightning Rod from the previous floor, use that to stun them first.

Before you leave, make sure to destroy the metal crates for some arrows.

Level 11

Enemies: Red Bokoblin x4 Blue Bokoblin x3, Black Bokoblin, Black Moblin Weapons: Spiked Boko Bat, Spiked Boko Spear, Dragonbone Boko Club, Dragonbone Boko Shield, Spiked Boko Bow, Soldier's Spear Layout: All water with raised wooden platforms. A few rocks. General Strategies - Get on the raft and start sailing towards the enemy camp. You'll first need to take out the two archers on the left and the right. Get a headshot and you'll take them out in one hit each. You may want to abandon the raft once you get closer as the enemies will rain down their attacks all at once. Use Cryonis to get around quickly.

Make your way over to the bottom of the stairs on the main platform. Sneak up and start attacking from here. You can use the Korok Leaf to great effect here, knocking Bokoblins off platforms into the water. Keep in mind that if a Bokoblin falls in the water, they drown! And don't forget to pick up all the weapons that fall into the water.

There is a treasure chest in the water between the rocks on the right. Find ten Shock Arrows inside. Another treasure chest containing ten Fire Arrows rests on the small archer tower on the right.

Level 12

Enemies: Blue Hinox Weapons: Knight's Broadsword, Knight's Bow, Knight's Shield Layout: Island with palm trees. General Strategies - Oh boy, it's another boss battle. As long as you can run for a good amount of time, this one shouldn't give you too much trouble. Since there is a lot of room to run around in, use the arrow to the eye tactic and deal damage when he is stunned. Once he starts covering his eye, wait for him to spot a palm tree to strike again. After you defeat him (or before if you manage to crawl on top of him), grab the sword, the shield, and the bow that was hanging on his necklace.

Middle Trials

Level 1

Enemies: Red Bokoblins x5 Weapons: Boko Spear, Boko Club, Boko Bow, Woodcutter's Axe, Spiked Boko Blub, Soldier's Bow x2, Soldier's Broadsword Layout: Three elevated areas access by strong upward winds. General Strategies - The moment you gain control, move! Unless you'd like a fire arrow in your side. Jump off and start gliding. You've got three areas to go but you'll want to go to your right where there aren't any enemies. There's also a Boko Spear! You can let the incoming Fire Arrows hit the crates and let them burn to get the food inside. Next, head to the area opposite of the current area. There you'll fight off two Bokoblins. Try not to knock the enemies off into the abyss, they usually go down with the weapons they're using! Grab the explosive barrel in the corner and throw it down to the next area below. You can also use Magnesis on the metal crates to drop it on enemies.

There are two chests here. The first is in the middle area. Both can be brought down by burning the wooden planks with Fire Arrows. You can find these special arrows in some of the barrels and crates.

Level 2

Enemies: Red Bokoblin x2, Blue Bokoblin, Fire Wizzrobe, Meteo Wizzrobe Weapons: Soldier's Spear, Soldier's Sword, Soldier's Shield, Spiked Boko Bow, Fire Rod, Meteor Rod Feathered Edge Layout: Various platforms around a center wall. General Strategies - The platform you start on has two enemies on it. Use a spear or long range weapon to give yourself space. If there is too much going on, you can always glide away at any moment.

A second Red Bokoblin waits on the platform above. He is an easy kill. Two fire producing Wizzrobes hop around the room. The best way to take them out is to glide in the air, use slow motion to knock them right in the head, then send them tumbling down. Falling will get rid of them, but you'll also lose the weapons they drop.

There is a chest resting on a wooden plank. Use Fire Arrows to bring it down -- or, if you want to save them, get an enemy to fire in your direction or toss a bomb into an updraft. Inside is a Feathered Edge.

Level 3

Enemies: Red Bokoblins x4, Blue Bokoblins x3 Weapons: Enhanced Lizal Spear, Spiked Boko Bow x2, Phrenic Bow, Lizal Forked Bow, Boko Bow Layout: Open and empty center, pockets of platforms along the walls. General Strategies - Don't. Stop. Moving. The moment you enter, all the Bokoblins in the room will start raining down arrows of all elements. There is an area on the left that you can glide to, protecting you from most of the enemies. Not all of course. From here you can start pinning them down with arrows, specifically the Red Bokoblins that can be taken out with a single headshot.

There is a treasure chest held up on a platform with balloons. Shoot down the balloon closest to the wall so that the chest can slide off to safety. But don't let it bounce into the ditch!

Level 4

Enemies: Stationary Guardian Weapons: None Layout: Abyss with several platforms scattered about. General Strategies - Of course, this level starts you with a Stationary Guardian staring right down at you. If you really need to hide, there is a platform underneath the Guardian where it won't be able to zap you. Avoid the platform with the explosives as they aren't worth your time. Get up close to the guardian, whip out your bow and slam a few arrows into its eye. This will stun it, allowing you to drop onto its platform and start hashing out some strong attacks. Keep doing this until it explodes.

Level 5

Enemies: None Weapons: Knight's Broadsword, Falcon Bow, Woodcutter's Axe Layout: A rest area. General Strategies - A rest room! First make sure to slowly crouch over to the Fairy and snag it before it flies away. This serene room has three chests filled with a Knight's Broadsword, a Falcon Bow, and Hylian Trousers! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Level 6

Enemies: Fire Keese x5, Big Electric ChuChu Weapons: None Layout: Dark room with tall grass, trees, and torches. General Strategies - Don't be alarmed, this room is actually pretty easy! Wait for a few of the Fire Keese to fly towards you, then give them a whack to take 'em out. Use a wooden weapon as a torch to continue through the room. Take out the remaining Fire Keese, then send an arrow to Big Electric ChuChu to complete the room. You can also light the tall grass on fire if you need the extra light.

Level 7

Enemies: Fire-Breath Lizalfos x2, Lizalfos x3 Weapons: Forest Dweller's Spear, Flameblade, Strengthened Lizal Bow, Torch Layout: Dark room with a skull camp, trees, and torches. General Strategies - This one can be tough. Two fire breathing Lizalfos lurk in the middle of this room. You can try to create some light by shooting a fire arrow, throwing a bomb, or lighting some grass on fire, but your best bet is to let the Lizalfos come running to you and your two nice torches.

Once you've got their attention, pull out a spear or long distance item and have it ready. If they start breathing fire in your direction, shoot an arrow directly at their face to put an end to it.

Level 8

Enemies: Meteo Wizzrobe, Black Bokoblins x3 Weapons: Meteor Rod, Dragonbone Boko Bat, Dragonbone Boko Bat, Soldier's Broadsword, Rusty Broadsword x2, Rusty Halberd Layout: Dark room filled with ruins and torches. General Strategies - A Wizzrobe can be seen hopping in the distance. Climb up into the tower on the right to see a nearby camp with two Bokoblins. Attack from here or sneak over and silently attack. Since these three are now in the black tier, they'll take longer to fight. Lead them to a torch if you need more light.

As for the Fire Wizzrobe, you should have some Ice Arrows handy from a previous level. One shot of this and the Wizzrobe will be no more.

Level 9

Enemies: Stationary Guardian Weapons: Torch x2, Rusty Broadsword, Rusty Shield Layout: Dark room filled with ruins and torches. General Strategies - We've all wanted to fight a Guardian in the dark, right? Thankfully there is only one in this room. As daunting as it may seem, this level is pretty easy. Throw a Fire Arrow in the direction of the Guardian to get a look at the surrounding area. Shoot an arrow at its eye and attack while stunned. Just don't let it see you while you attack! If you need to hide, there are plenty of walls at your service.

Level 10

Enemies: Black Hinox Weapons: Knight's Broadsword, Knight's Bow, Thunderstorm Rod, Rusty Halberd, Rusty Claymore, Torch Layout: Dark room filled with ruins and torches General Strategies - You can hear it the moment you enter. There is a Hinox in the room. Light a torch and get close. Pick your best weapon, charge up the attack, then release and cut out a chunk of health. The eye of the Hinox is bright and visible, but you won't be able to see the rest of its body. If you're able to find the corners of the room, you can squeeze between the room wall and the tower wall to take a breather from the Hinox. It's still dark and hard to tell if he can get you there, so don't stay too long.

The center area of the room is generally large and open, so if you can run to one end of the room, you should be able to get a few good shots on Hinox from afar. There's also a very tall tower that you can try to climb, but it'll be hard to find in the dark.

His necklace has three powerful weapons, so make sure to pick them up!

Level 11

Enemies: None Weapons: Forest Dweller's Spear, Forest Dweller's Sword Layout: A rest area. General Strategies - Another rest room! First make sure to slowly crouch over to the two Fairies and snag them before they fly away. This serene room has three chests filled with a spear, a sword, and Hylian Tunic! Nearby crates are filled with arrows and meat, trees are lined with mushrooms, a lone apple tree grows near the water, and three fish swim in the fishing pond. Oh, and there's a cooking pot ready for any dishes you need prepared. Rest up, then head out!

Level 12

Enemies: Guardian Scout I x6 Weapons: None Layout: Empty room with shallow water. General Strategies - It might take you by surprise at first but this room is easy to get through. The Guardian Scouts in front of you will attack one by one, but if you keep moving you'll stay clear of their mini lasers. Walk sideways and shoot arrows at all of them to easily pass this room. Don't forget to use Cryonis to get the chest on the left.

Level 13

Enemies: Guardian Scout II x3 Weapons: Ancient Battle Axe, Guardian Spear, Guardian Sword, Duplex Bow Layout: Room with intersecting paths. General Strategies - Hmm, another pretty easy room. You've fought these Guardian Scouts countless times, so what's three more? Each one has a single weapon and they are easy to avoid. You also have powerful weapons so you have nothing to worry about.

Inside the tall platform, there is a block that you can use Magnesis on. Pull it away from the hole, and inside, you will find a chest containing a Duplex Bow.

Level 14

Enemies: Guardian Scout I x4, Guardian Scout II x2 Weapons: Guardian Sword x2 Layout: Cross shaped walkway surrounded by water. General Strategies - This room is set up so that you have to fight two Guardian Scout II while four Guardian Scouts fire small lasers from the four corners of the room. Since the two bigger enemies don't attack immediately, you'll have some time to shoot arrows at the four smaller Guardian Scouts, all while still moving of course.

Once the smaller ones are gone, focus on fighting the other two. Flurry Rushes are good to use here and the chances of it happening are greater. It's also possible for them to fall into the water which is an instant kill. After they have been dealt with, search the pools of water for a metal chest.

Level 15

Enemies: Guardian Scout III x2 Weapons: Guardian Sword +, Guardian Spear, Ancient Battle Axe Layout: Open room with weak pillars. General Strategies - So this is basically like one of those shrine battles but now you'll be fighting two at a time. Luckily these are still the Guardian Scout II variety so they won't be too much trouble. Do keep in mind that they will go through all three phases, including the super laser at the end.

If you ever need to get away, light the leaves on fire to create a draft of wind that can take you to one of the raised platforms in the corner.

Level 16

Enemies: Guardian Scout IV Weapons: Guardian Spear+, Ancient Battle Axe+, Guardian Sword+ Layout: Open room with weak pillars. General Strategies - Well, that's quite the jump. This time you'll be fighting the highest level Guardian Scout, thankfully just one. Nothing new here! Be sure to use the Guardian weapons you've collected to deal the most amount of damage possible, and use elemental arrows to stun it when it tries its laser spinning attack.