Guardian Scout IV: Difference between revisions

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==Combat==
==Combat==
The Guardian Scout IV will, throughout the battle, use a wide variety of attacks. Firstly, throughout the near entirety of the fight, the scout will make substantial use of its weapons. The guardian may attack Link laterally with its battle axe, vertically with its sword, or head-on with its spear.These weapons are powerful and drop while killed,you can just come back to the shrine over and over to get their weapons to the cost of it being hard and time consuming. The former can be backflipped over to initiate a [[Flurry Rush]], in which Link can unleash a volley of melee attacks upon the scout. The latter two can be exploited by performing a side hop, for the same effect. When and if it uses its laser ability, Link can parry the pulse with his shield using a [[Perfect Guard]] to reflect the projectile back at the Scout. If Link is using the [[Guardian Shield]] (or its variants), or the [[Ancient Shield]], the pulse will automatically be reflected back at the enemy. Link must also be prepared to find a stone pillar, create a pillar using [[Cryonis]], or raise a pillar using [[Magnesis]], depending on the shrine's configuration. The reason for which this is necessary is because the scout will sometimes extend its weapons, and charge a powerful spinning attack that will damage Link, and that he can use these pillars as a barrier. It can also be stopped from spinning before it hits him with a precise shot into the eye with an [[Arrow]], or by performing a perfect guard. Once the scout has stopped spinning, it will take a moment to regain itself, leaving itself weak to attacks.But you can predict when it will charge at you with its attack because it will leap backward,giving you time to get cover and predict its attack.So,the safest tactic is to use your bow and try and shoot its eye whilst keeping on the move to avoid their lasers and strong melee attacks. You should only use your sword while you have an opportunity such as the updraft or when it is stunned by a shot in the eye or when it hits a pillar. They can usually attack fast enough to prevent you using Urbosa's fury. They can also usually defend themselves fast enough to block charged attacks.
The Guardian Scout IV will, throughout the battle, use a wide variety of attacks. Firstly, throughout the near entirety of the fight, the scout will make substantial use of its weapons. The guardian may attack Link laterally with its battle axe, vertically with its sword, or head-on with its spear. The former can be backflipped over to initiate a [[Flurry Rush]], in which Link can unleash a volley of melee attacks upon the scout. The latter two can be exploited by performing a side hop, for the same effect. When and if it uses its laser ability, Link can parry the pulse with his shield using a [[Perfect Guard]] to reflect the projectile back at the Scout. If Link is using the [[Guardian Shield]] (or its variants), or the [[Ancient Shield]], the pulse will automatically be reflected back at the enemy. Link must also be prepared to find a stone pillar, create a pillar using [[Cryonis]], or raise a pillar using [[Magnesis]], depending on the shrine's configuration. The reason for which this is necessary is because the scout will sometimes extend its weapons, and charge a powerful spinning attack that will damage Link, and that he can use these pillars as a barrier. It can also be stopped from spinning before it hits him with a precise shot into the eye with an [[Arrow]], or by performing a perfect guard. Once the scout has stopped spinning, it will take a moment to regain itself, leaving itself weak to attacks.


Once the guardian's life is at less than half, it will stop charging at Link with its spin attack, and will instead sometimes retract its upper part into its body and spin its eye around, charging a laser. This renders a sizeable circle of the battlefield harmful and will knock Link back if he gets hit by the laser. However, the spinning motion also creates an updraft that can be used by Link to get some height above the circle and attack from above with a melee weapon. Another way of stopping the scout spinning is by firing any elemental arrow at it, stunning it for a short while.


 
When the scout drops to very low health, the scout will become stationary on the battlefield and will charge up a volley of four powerful beams to fire all at once at Link, similar to the attack of a [[Guardian Stalker]]. Nothing can be done to stop or stall this attack, and it will continue charging up these beams until its death. A well-timed perfect guard can reflect the beams back at the scout but if not timed correctly, then the beam will either hit Link's shield, likely destroying it in one shot, or the beam will hit Link, causing a large amount of damage. The two outcomes will depend on whether he parried too late or too early, respectively. Fortunately, the scout can only aim so fast, so running around the scout in circles while it is firing will usually cause the scout to miss because it cannot turn fast enough to aim at Link properly. While the scout is charging, it is open for attack, so make use of that time. If the scout is about to shoot, then you can run around it to dodge, find something to hide behind (it will break stone pillars after the first shot, leaving you open to be hit on the consecutive shots), or be prepared to parry its beam.  
 
 
 
Once the guardian's life is at less than half, it will stop charging at Link with its spin attack, and will instead sometimes retract its upper part into its body and spin its eye around, charging a laser. This renders a sizeable circle of the battlefield harmful and will knock Link back if he gets hit by the laser. However, the spinning motion also creates an updraft that can be used by Link to get some height above the circle and attack from above with a melee weapon. Another way of stopping the scout spinning is by firing any elemental arrow at it, stunning it for a short while.Another method is to wait about 20 seconds for it to stop,but unfortunately the updraft is a good way to get in some damage.
 
When the scout drops to very low health, the scout will become stationary on the battlefield and will charge up a volley of four powerful beams to fire all at once at Link, similar to the attack of a [[Guardian Stalker]]. Nothing can be done to stop or stall this attack, and it will continue charging up these beams until its death. A well-timed perfect guard can reflect the beams back at the scout but if not timed correctly, then the beam will either hit Link's shield, likely destroying it in one shot, or the beam will hit Link, causing a large amount of damage. The two outcomes will depend on whether he parried too late or too early, respectively. Fortunately, the scout can only aim so fast, so running around the scout in circles while it is firing will usually cause the scout to miss because it cannot turn fast enough to aim at Link properly. While the scout is charging, it is open for attack, so make use of that time. If the scout is about to shoot, then you can run around it to dodge, find something to hide behind (it will break stone pillars after the first shot, leaving you open to be hit on the consecutive shots), or be prepared to parry its beam. Another efficient option is to use a ancient shield or a guardian shield to deflect the lasers effectively finishing them in one shot.
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