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==Combat== | ==Combat== | ||
The Guardian Scout IV will, throughout the battle, use a wide variety of attacks. Firstly, throughout the near entirety of the fight, the scout will make substantial use of its weapons. The guardian may attack Link laterally with its battle axe, vertically with its sword, or head-on with its spear.These weapons are powerful and drop while killed,you can just come back to the shrine over and over to get their weapons to the cost of it being hard and time consuming. The former can be backflipped over to initiate a [[Flurry Rush]], in which Link can unleash a volley of melee attacks upon the scout. The latter two can be exploited by performing a side hop, for the same effect. When and if it uses its laser ability, Link can parry the pulse with his shield using a [[Perfect Guard]] to reflect the projectile back at the Scout. If Link is using the [[Guardian Shield]] (or its variants), or the [[Ancient Shield]], the pulse will automatically be reflected back at the enemy. Link must also be prepared to find a stone pillar, create a pillar using [[Cryonis]], or raise a pillar using [[Magnesis]], depending on the shrine's configuration. The reason for which this is necessary is because the scout will sometimes extend its weapons, and charge a powerful spinning attack that will damage Link, and that he can use these pillars as a barrier. It can also be stopped from spinning before it hits him with a precise shot into the eye with an [[Arrow]], or by performing a perfect guard. Once the scout has stopped spinning, it will take a moment to regain itself, leaving itself weak to attacks.So,the safest tactic is to use your bow and try and shoot its eye whilst keeping on the move to avoid their lasers and strong melee attacks. You should only use your sword while you have an opportunity such as the updraft or when it is stunned by a shot in the eye or when it hits a pillar. They can usually attack fast enough to prevent you using Urbosa's fury. They can also usually defend themselves fast enough to block charged attacks. | The Guardian Scout IV will, throughout the battle, use a wide variety of attacks. Firstly, throughout the near entirety of the fight, the scout will make substantial use of its weapons. The guardian may attack Link laterally with its battle axe, vertically with its sword, or head-on with its spear.These weapons are powerful and drop while killed,you can just come back to the shrine over and over to get their weapons to the cost of it being hard and time consuming. The former can be backflipped over to initiate a [[Flurry Rush]], in which Link can unleash a volley of melee attacks upon the scout. The latter two can be exploited by performing a side hop, for the same effect. When and if it uses its laser ability, Link can parry the pulse with his shield using a [[Perfect Guard]] to reflect the projectile back at the Scout. If Link is using the [[Guardian Shield]] (or its variants), or the [[Ancient Shield]], the pulse will automatically be reflected back at the enemy. Link must also be prepared to find a stone pillar, create a pillar using [[Cryonis]], or raise a pillar using [[Magnesis]], depending on the shrine's configuration. The reason for which this is necessary is because the scout will sometimes extend its weapons, and charge a powerful spinning attack that will damage Link, and that he can use these pillars as a barrier. It can also be stopped from spinning before it hits him with a precise shot into the eye with an [[Arrow]], or by performing a perfect guard. Once the scout has stopped spinning, it will take a moment to regain itself, leaving itself weak to attacks.But you can predict when it will charge at you with its attack because it will leap backward,giving you time to get cover and predict its attack.So,the safest tactic is to use your bow and try and shoot its eye whilst keeping on the move to avoid their lasers and strong melee attacks. You should only use your sword while you have an opportunity such as the updraft or when it is stunned by a shot in the eye or when it hits a pillar. They can usually attack fast enough to prevent you using Urbosa's fury. They can also usually defend themselves fast enough to block charged attacks. | ||
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