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==Skull Kid==
=The Legend of Zelda: Ocarina of Time=
{{Infobox|character
<section begin=infobox />{{Infobox|game
| image = [[File:Skull Kid OoT Offical.png|215px]]
| name = ''Ocarina of Time''
| caption = Key art from ''[[Ocarina of Time]]''
| logo = [[File:OoT_logo.png|350px|center]]
| title = Majora's Puppet
| boxart = [[File:OoTBoxArt.jpg]]
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
| release [[Nintendo 64]] =
| location = [[Lost Woods]]<br/>[[Clock Tower]]<br/>[[Sacred Grove]]
{{Region|jp|y=1998|m=11|d=21}}
| attack = '''''Ocarina of Time'''''<br/>{{H|.5}} Shooting Needles
{{Region|us|y=1998|m=11|d=23}}
| weapon = [[Sword]]<br/>Bubbles<br/>[[Bow]]
{{Region|eu|y=1998|m=12|d=11}}
}}
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] =
{{Region|jp|y=2003|m=11|d=7}}
{{Region|eu|y=2003|m=11|d=14}}
{{Region|us|y=2003|m=11|d=17}}
{{Region|au|y=2004|m=3|d=19}}
{{Region|kr|y=2002|}}
| release [[Nintendo Wii#Virtual Console|Wii Virtual<br/>Console]] =
{{Region|eu|y=2007|m=2|d=23}}rst
{{Region|jp|y=2007|m=2|d=26}}
{{Region|us|y=2007|m=2|d=26}}
| release [[Nintendo Wii U#Virtual Console|Wii U Virtual<br/>Console]] =
{{Region|eu|y=2015|m=7|d=2}}
{{Region|us|y=2015|m=7|d=2}}
{{Region|jp|y=2015|m=12|d=22}}
| release [[IQue Player]] =  
{{Region|cn|y=2003|m=11|d=17}}
| release [[Nintendo 3DS]]<br>(''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'')=
{{Region|jp|y=2011|m=6|d=16}}
{{Region|eu|y=2011|m=6|d=17}}
{{Region|us|y=2011|m=6|d=19}}
{{Region|au|y=2011|m=6|d=30}}
{{Region|kr|y=2012|m=09|d=27}}
| release [[Nintendo Switch]]:<br/>NS Online + Expansion Pack =
{{Region|ww|y=2021|m=10|d=25}}
| developer = [[Nintendo EAD]]
| publisher = [[Nintendo|Nintendo Co., Ltd.]]
| producer = [[Shigeru Miyamoto]]
| director = Shigeru Miyamoto<br/>[[Yoichi Yamada]]<br/>[[Eiji Aonuma]]<br/>[[Yoshiaki Koizumi]]
| walkthrough =
[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ Text Walkthrough]
[https://www.youtube.com/playlist?list=PL8C7A9D9AD3CC39F8 Video Walkthrough]
| guides = '''List:'''
*[[Ocarina of Time Soft Soil Locations|Bean Bed Locations]]
*[[Ocarina of Time Big Poe Guide|Big Poes]]
*[[Ocarina of Time Bosses|Bosses]]
*[[Ocarina of Time Bottles|Bottles]]
*[[Ocarina of Time Characters|Characters]]
*[[Ocarina of Time Races|Races]]
*[[Ocarina of Time Enemies|Enemies]]
*[[Ocarina of Time Epona Quest|Epona Quest]]
*[[Ocarina of Time Fairy Fountains|Fairy Fountains]]
*[[Ocarina of Time Fishing Guide|Fishing Pond]]
*[[Forest Stage]]
*[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ocarina-of-time-gerudo-training-ground-and-ice-arrow-guide/ Gerudo Training Grounds]
*[[Ocarina of Time Glitches|Glitches]]
*[[Ocarina of Time Gold Skulltulas|Gold Skulltulas]]
*[[Ocarina of Time Gossip Stones|Gossip Stones]]
*[[Ocarina of Time Heart Pieces|Heart Pieces]]
*[[Ocarina of Time Items|Items]]
*[[Ocarina of Time Masks|Masks]]
*[[Ocarina of Time Scarecrow's Song|Scarecrow's Song]]
*[[Ocarina of Time Shops|Shops]]
*[[Ocarina of Time Songs|Ocarina Songs]]
*[[Ocarina of Time Biggoron's Sword Trading Sequence|Trading Sequence]]
*[[Ocarina of Time Upgrades|Upgrades]]
| gallery =
[[zdgalleryt:318|Beta Version]]
[[Ending of Ocarina of Time|Ending Screenshots]]
[[zdgallery:12|Image Gallery]]
| music =  
[[Ocarina of Time Midis|Midis]]
[[The Legend of Zelda: Ocarina of Time Original Soundtrack|Soundtrack]]
[[The Legend of Zelda: Ocarina of Time Hyrule Symphony|Hyrule Symphony]]
[[The Legend of Zelda: Ocarina of Time Re-Arranged Album|Re-Arranged]]
}}<section end=infobox />
{{ZD|[https://www.zeldadungeon.net/ocarina-of-time-walkthrough/ ''Ocarina of Time'' Walkthrough]}}


'''Skull Kids''' are recurring characters in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] that first appeared in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It is believed that travelers whom become stranded in the [[Lost Woods]] are transformed into Skull Kids, and it is this area that Skull Kids are primarily known to habitate. They are typically very childish in nature, similar to the [[Kokiri]], and are often friendly with those of an equal naivete. Skull Kids are very distrustful towards most adults, however, and are known for playing tricks on those that they encounter.  
'''''The Legend of Zelda: Ocarina of Time''''' is the fifth installment in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. Developed by [[Nintendo]], it was published for the [[Nintendo 64]] in 1998 and follows ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', preceding ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. It is the first ''Zelda'' series entry to feature a fully three-dimensional environment and was met with critical acclaim upon release. Among various accolades, it has been awarded a perfect score by publications such as ''Famitsu'' and ''Gamespot'', as well as an enduring legacy as one of the greatest video games of all time.


''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' features the most notable of all Skull Kids, as he assumes the role of main antogonist. He is possessed by the titular [[Majora's Mask]], granting him immense power, but also warping his mind and judgement. The Skull Kid's actions plunge all of [[Termina]] into a state of chaos, and, additionally, incurs the land's destruction by way of setting the [[Moon]] on course to collide into it.
Like previous


==''Ocarina of Time''==
It is preceded by ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and followed by ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. ''Ocarina of Time'' was praised by critics and players alike for its intuitive storyline and time travel mechanics
Skull Kids first debuted in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', in which there are three individuals, and can be encountered in the [[Lost Woods]]. They are playful creatures that each possess a penchant for playing the flute, and [[Link (Ocarina of Time)|Link]] is able to befriend them if he is in his child form. The Skull Kid residing nearest to the forest's entrance will offer to buy the [[Skull Mask]] from Link, and, moreover, will award him a [[Piece of Heart]] if Link performs [[Saria's Song]]. Further into the forest, a pair of Skull Kids will award Link a second Piece of Heart if he successfully memorizes their song and plays it back to them. Though random, this song always consists of eight notes.
and its [[3D Zelda Games|3D graphical style]], which was new technology at the time. Like previous ''Zelda'' titles, ''Ocarina of Time'' was directed and produced by [[Shigeru Miyamoto]], who also worked on [[Nintendo]] titles including the Super Mario series and Donkey Kong. ''Ocarina of Time'' was very well received by critics and it is one of the few video game titles to have received a perfect score from gaming magazine ''Famitsu''. ''Ocarina of Time'' has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in [[Ocarina of Time Versions|numerous versions]], and emulated versions of the title have been released on [[Nintendo GameCube]] (GCN), [[Nintendo Wii|Wii]], [[Nintendo Wii U|Wii U]], and [[Nintendo Switch]]; it was available in China on the [[iQue Player]] (iQue); while [[The Legend of Zelda: Ocarina of Time 3D|a remake]] is available for the [[Nintendo 3DS]].


If Link happens upon Skull Kids when he is an adult, they will be hostile. They attack with their flutes by way of spitting projectiles towards Link, and are immune to all weaponry aside from his sword of choice. Skull Kids are tricky opponents in that they are able to instantly transpose themselves into different positions around Link's vicinity, making them very unpredictable. When defeated, they yield an [[Orange Rupee]], holding a valuation of two-hundred, the same as the Huge Rupee. Skull Kids are the only means of obtaining Orange Rupees in ''Ocarina of Time''.
The base game mechanic behind ''Ocarina of Time'' is its titular "time travel" concept in which the hero travels backward and forward seven years in time by removing the [[Master Sword]] from its pedestal in the [[Temple of Time]] or vice versa. This blade is in turn used to defeat the game's boss monsters and seal the King of Evil, [[Ganon]]dorf, in the [[Sacred Realm]]. Time travel is also used heavily in the various side stories and side quests. The other massive innovation is the use of the [[Ocarina of Time]]. The use of this instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of day and the weather, speak with the hero's friend [[Saria]], and summon your horse. This aspect introduced a heavy use of instruments in the series and has popularized the ocarina instrument since.


==''Majora's Mask''==
==Story==
[[File:Skull Kid Artwork (Majora's Mask).png|thumb|120px|left|<center>The Skull Kid wearing [[Majora's Mask]]]]
[[File:Ocarina_of_Time.png|30px|left]]{{Main|Ocarina of Time Story}}
''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' prominently features an individual simply known as "Skull Kid." He is implied to have met [[Link (Ocarina of Time)|Link]] during his quest in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', the very same Skull Kid who had requested a performance of [[Saria's Song]] from him. The Skull Kid steals [[Majora's Mask]] from the [[Happy Mask Salesman]] and is promptly corrupted by its power. Some time after, he ambushes Link in the [[Lost Woods]] with his fairy friends, [[Tatl]] and [[Tael]], intending to steal his things. Link pursues him and soon finds himself in [[Termina]].
{{Spoiler|section}}
The story of ''Ocarina of Time'' revolves around the Gerudo King and evil wizard, Ganondorf's rise to power and the hero, [[Link (Ocarina of Time)|Link]]'s quest to defeat him and return peace to the land of [[Hyrule]] once again. The game opens with the hero's mentor and protector, the [[Great Deku Tree]], sending a fairy, [[Navi]], to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is vying for power. The hero leaves his home in [[Kokiri Forest]] and travels to [[Hyrule Castle]] to meet [[Zelda (Ocarina of Time)|Princess Zelda]]. She explains to Link about a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the [[Spiritual Stones]] of [[Goron's Ruby|Fire]] and [[Zora's Sapphire|Water]]. The young hero goes to [[Castle Town|Hyrule Castle Town]] and watches the Princess being pursued by Ganondorf. At this point, [[Zelda (Ocarina of Time)|Princess Zelda]] gives Link the Ocarina of Time. Link continues onward, undaunted, to the Temple of Time where he receives the Master Sword.


The Skull Kid begins to act very erratically once Link meets him again in Termina, atop the [[Clock Tower]]. He treats Tatl and Tael very harshly, estranging the both of them, resulting in Tatl officially joining forces with Link. Traveling around Termina, it is apparent that the Skull Kid is the causation of many of the land's troubles. Various characters make mention of the Skull Kid's mischief, and it is through him that Majora's Mask provokes the [[Moon]]'s swift oncoming toward Termina. After Link dispatches the evil within Termina's four temples, he confronts the Skull Kid again and plays [[Oath to Order]], summoning the [[Four Giants]], whom delay the Moon's collision with the land. Majora's Mask then separates itself from Skull Kid, confirming it to have had a life of its own all along, and the Skull Kid merely a puppet.
After removing the Master Sword from the [[Pedestal of Time]], the hero falls into a deep sleep for seven years, guarded by the sage Rauru. When Link awakens, he discovers that much has changed during the seven years he spent sleeping. Rauru explains to Link what he must do, giving him hints on how and where to find the other sage medallions. With the help of [[Sheik]], the hero travels to the temples and awakens the [[Sage|six Sages]]. The hero travels to the Temple of Time once more where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf's castle. Ganondorf confronts him for a final showdown, in which he utilizes the power hidden in the Master Sword and the [[Light Arrow]]s to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins, they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess thanks the hero and returns him to his childhood.


After Majora is defeated, the Skull Kid is seen to have reverted back to his normal disposition. He expresses his guilt to the Four Giants, whom he was close with long ago, and is shocked to find that they still consider him a friend. It appears that Tatl and Tael have forgiven him, and he shows gratitude toward Link for rescuing him from the clutches of the mask. He asks to be Link's friend, and a scene following the credits depicts a carving on a tree stump of the two smiling together.
==Gameplay==
<br>
''Ocarina of Time'' is the first game in the [[The Legend of Zelda (Series)|''Legend of Zelda'' series]] to introduce a fully 3D environment. ''Ocarina of Time'' also pioneered the [[Z-target]]ing combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in ''The Legend of Zelda'' series.
===Friendship with the Four Giants===
The Skull Kid's relationship with the [[Four Giants]] is briefly witnessed after Link's triumph over Majora, but is further elaborated upon if Link chooses to listen to [[Anju's Grandmother]]'s stories. By equipping the [[All-Night Mask]] and requesting the story of the Four Giants, it is divulged that they are the creators of Termina and had been close friends with an imp, whom can be assumed is the Skull Kid. The Skull Kid is devastated by the Four Giants' sworn guardianship of the land, as they must leave him to do so. He disperses his anger throughout all of Termina, much akin to his actions during Link's adventure. He is quelled when the Four Giants threaten to harm him, thereby banishing him "to the heavens."


==''Twilight Princess''==
At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before.
[[File:SkullKid.png|thumb|200px|right|<center>A Skull Kid in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'']]
''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' features one Skull Kid. It is encountered within the [[Sacred Grove]] where it leads [[Link (Twilight Princess)|Link]] through the forest via a game of hide-and-seek. The direction in which the Skull Kid's lantern glows as well as the faint sounds of its instrument are of great use to Link during his search. However, the Skull Kid is able to endlessly summon hordes of [[Puppet]]s in order to complicate Link's progress.


The Skull Kid first appears in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' when [[Link (Twilight Princess)|Link]] enters the [[Sacred Grove]]. The imp leads Link through the Sacred Grove via a game of hide-and-seek. The game Skull Kid plays is fairly simple: there is always a clue as to where he is, as the orange glow from Skull Kid's lantern can often point Link in the direction he took off in. His horn, which resembles [[Deku Link]]'s pipes in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', also guides Link to him. When Link gets near him, he hears him playing the familiar [[Saria's Song]], which sets the mood perfectly. During the game of hide-and-seek, Skull Kid repeatedly summons [[Puppet]]s to attack Link as he chases him, while Skull Kid never attacks Link directly.
===Races===
''Ocarina of Time'' was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the main regions of the game.


<gallery heights=72>
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Races|gallery_perrow=7}}
File:1164.jpg|Shooting Skull Kid with an arrow
 
File:1165.jpg|Preparing to attack Skull Kid
===Characters===
</gallery>
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Characters|gallery_perrow=7}}
 
===Enemies===
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Enemies|gallery_perrow=7}}
 
===Bosses and Mini-Bosses===
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Bosses|gallery_perrow=7}}
 
===Dungeons===
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Dungeons|gallery_perrow=7}}
 
===Items===
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Items|gallery_perrow=7}}
 
===Locations===
In ''Ocarina of Time'', Link starts off in his home at Kokiri Forest. The forest is where the first dungeon of the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townsfolk, including the leader [[Mido]] and Link's best friend, Saria. There is a place called the [[Lost Woods]] within the forest. Saria has a hideout there next to the [[Forest Temple (Ocarina of Time)|Forest Temple]], which is unreachable as a kid. Out of Kokiri Forest, there is a place called [[Hyrule Field]], the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting as almost a hub world. As a kid, Link must run very far across the field. As an adult, Link can have an optional event to get a horse, [[Epona]], which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a store with many convenient wares such as the Hylian shield is first encountered at the Market. There is also a Potion Shop, which sells potions to refill Link's life and Magic Meter. Next is the [[Happy Mask Shop]], which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the [[Mask of Truth]].
 
{{Galbox|width=auto;display:grid;max-width:fit-content;min-width:777px;margin-left:auto;margin-right:auto;clear:none;|Ocarina of Time Locations|gallery_perrow=7}}
 
===Heart Pieces===
[[File:Piece of Heart (Ocarina of Time).png|25px|left|bottom-text]]{{Main|text-alignment=center|Ocarina of Time Heart Pieces}}
 
Ocarina of Time features 36 heart pieces scattered across Hyrule. It takes four Pieces of Heart to form a full Heart Container, meaning there are 9 potential Heart Containers for you to find! This combined with the 3 starting heart containers, as well as the 8 heart containers obtained from completing the dungeons allows Link's total health to increase to 20 hearts.
 
==Reception==
Reviews for ''Ocarina of Time'' were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.{{Ref|[https://www.ign.com/articles/1998/11/26/the-legend-of-zelda-ocarina-of-time-review IGN]}} This perfect score was the very first IGN had ever given out.  This game is commonly referred to as the best ''Zelda'' game and one of the best games ever.
 
==Beta==
The beta for ''Ocarina of Time'' holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the [[Unicorn Fountain]] by fans have also been found in ''Ocarina of Time'''s code, though it cannot be found in the regular game. One early video showed Link receiving the full [[Triforce]], causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.
 
An expansion to ''Ocarina of Time'', known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.{{Ref|[[Interview:IGN August 27th 1999|IGN August 27th, 1999]]|Ura Zelda is based on The Ocarina of Time for 64DD.|Shigeru Miyamoto}} However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, [[Eiji Aonuma]], the director of the ''Zelda'' franchise, asked Miyamoto for permission to make an entirely new ''Zelda'' game within a year so that he did not have to work on it any longer.{{Ref|[[Interview:Iwata Asks: Spirit Tracks|Iwata Asks: Spirit Tracks]]|Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side".
|Eiji Aonuma}} Miyamoto agreed, and this game became ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]''.
 
==Other Media==
*[[The Legend of Zelda: Ocarina of Time (Manga)]] is the official manga for ''Ocarina of Time''. It is written and illustrated by [[Akira Himekawa]], and it is divided into two volumes.
*[[The Legend of Zelda: Ocarina of Time (Comic)]] was published in a special edition of the European Club Nintendo magazine in 1998. This comic provides the background story to ''Ocarina of Time''.
*[[The Legend of Zelda: The Abridged Series]] is a fan-made parody series released on YouTube by [https://www.youtube.com/user/adamwestslapdog adamwestslapdog].
*[[Ocarina of Time Instruction Manual|Instructional Manual]]s:
**[[Ocarina of Time North American Instruction Manual|North America N64]]
**[[Ocarina of Time Japanese Instruction Manual|Japan]]
**[[Ocarina of Time French and Dutch Instruction Manual|French/Dutch]]
**[[Ocarina of Time Master Quest Instruction Manual|North America GCN & Master Quest]]


When Link returns later in the game, Skull Kid once again helps Link navigate the Sacred Grove, although this time, he leads Link to the entrance of the [[Temple of Time]]. This time around, his hiding place is harder to find. Two things give away his location: the light of his lantern and the sound of his instrument playing Saria's Song. Again, the Skull Kid never physically attacks Link, though he summons Puppets to do the job. Every time he is hit in battle, he summons more Puppets, but he can be beaten quickly with the bow and arrows. After defeating him the second time, he tells Link that it was fun and then disappears.
==Merchandise==
*[[How to Draw The Legend of Zelda]] is a guide book to drawing some of the characters, enemies, and bosses from ''Ocarina of Time'' and ''Majora's Mask''.


==Non-Canon Appearances==
''Ocarina of Time'' has more merchandise than that of any other ''Zelda'' title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some clothing to name a few.
{{Non-Canon|section}}
===''Super Smash Bros. for Nintendo 3DS and Wii U''===
Skull Kid makes an appearance in [[Super Smash Bros. for Nintendo 3DS and Wii U]] as an [[Assist Trophy]]. He is wearing Majora's Mask. When summoned by a player, he casts one of three effects on the battlefield. One which flips the screen upside-down, inverting all of the fighters' movements; one which causes all fighters to momentarily be given the "clear" effect, making them difficult to see; and one which reverses directional inputs.


===''Hyrule Warriors''===
Multiple versions of the soundtrack were released, mostly in Japan:
{{stub|section}}
*[[The Legend of Zelda: Ocarina of Time Original Soundtrack]]
[[File:Hyrule Warriors Artwork Skull Kid.png|right|175px]]
*[[The Legend of Zelda: Ocarina of Time Hyrule Symphony]]
{{quote|This mysterious imp draws his power from his stolen mask and wields an ocarina on the battlefield to protect his treasured friends.|Skull Kid's ''[[Hyrule Warriors]]'' [https://www.zelda.com/hyrule-warriors/character-detail/#!Skull-Kid Official Website description]}}
*[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]]
{{clear}}
*[[The Legend of Zelda: Ocarina of Time 3D Official Soundtrack]]
*[[The Legend of Zelda: Ocarina of Time Re-Arranged Album]]
*[[The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)]]
*[[The Legend of Zelda: Ocarina of Time Vol. II The Lost Tracks]]


===''Cadence of Hyrule''===
==Trivia==
[[File:CoH Skull Kid No Mask.png|right|112px]]
*The title screen music is a reference to the song played when the [[Recorder]] is used in ''[[The Legend of Zelda]]''.
Skull Kid appears as the protagonist of the [[Symphony of the Mask]] DLC. Instead of normal weapons, he wields an arsenal of masks with different powers. His quest leads him to fight two new bosses: [[King Dobongo]] and [[Synthrova]], as well as [[Ganon]], who steals his [[Skull Mask (Cadence of Hyrule)|Skull Mask]] to become more powerful.
{{clear}}


==Gallery==
==Gallery==
<gallery>
===Scene Artwork===
File:Skull-Kid.png|Model from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
{{main|Gallery:Ocarina of Time}}
File:SkullKid_OoT.gif|Model of Skull Kid with the [[Skull Mask]] from ''Ocarina of Time''
<gallery widths="200" heights="140">
File:Skull-Kid-Mask.png|Artwork of Skull Kid with the Skull Mask from ''Ocarina of Time''
File:Link-Encountering-Ganondorf.png|Child Link's first encounter with Ganondorf
File:Skull-Kid-Model.png|Model from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
File:Link-Sheik-Instruments.png|Adult Link and [[Sheik]] playing their instruments
File:Skull Kid Artwork (Majora's Mask).png|Artwork from ''Majora's Mask''
File:Link-Fighting-Ganondorf-Fire.png|Link fighting Ganondorf
File:MM3D-Skull-Kid.png|Artwork from ''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''
</gallery>
File:SkullKidBox.png|Skull Kid in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
 
File:Skull Kid - SSB3DS Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
===Characters===
File:Skull Kid - SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
{{main|Gallery:Ocarina of Time Characters}}
File:Hyrule Warriors Artwork Skull Kid Ocarina.png|Artwork of Skull Kid with the [[Ocarina (Hyrule Warriors)|Ocarina]] weapon from ''[[Hyrule Warriors]]''
<gallery heights=200>
File:Coh-skull-kid.png|Key art from ''[[Cadence of Hyrule]]''
File:Young-Link-Art.png|Child Link
File:Young-Zelda-Art.png|Child Zelda
File:OoT-Link-FairyBow.png|Adult Link w/[[Fairy Bow]]
File:Ganondorf-Art.png|Ganondorf
</gallery>
</gallery>


{{Listbox|Ocarina of Time Characters}}
===Bosses===
{{Listbox|Majora's Mask Characters}}
{{main|Gallery:Ocarina of Time Bosses}}
{{Listbox|Twilight Princess Characters}}
<gallery heights=160>
{{Listbox|Twilight Princess Bosses}}
Barinade 1.png|N64 model of Barinade
{{Listbox|Hyrule Warriors Characters}}
File:Link-Fighting-Volvagia.png|Link Fighting [[Volvagia]]
Ganon-Ocarina.png|Official artwork of Ganon
</gallery>
 
===Screenshots===
<gallery widths="140" heights="105">
File:Oot-1.jpg
File:Oot-2.jpg
File:Oot-3.jpg
File:Oot-4.jpg
</gallery>
 
====Beta screenshots====
<gallery widths=140 heights=105>
File:Darknut-Beta-OOT.png|[[Darknut]] (earlier)
File:DarknutV2-Beta-OOT.jpg|[[Darknut]] (later)
File:Octorok-Beta-OOT.jpg|[[Octorok]]
File:Stalfos-Beta-OOT.jpg|[[Stalfos]]
File:Unicorn Fountain.jpg|"[[Unicorn Fountain]]"
</gallery>
 
===Videos===
{{Youtube|iu_nQwZn02E|270|American Commercial}}
{{Youtube|evI5pF5h8Ck|270|European Commercial}}
{{Youtube|jdZFCKSWpTA|270|Japanese Commercial}}
{{Youtube|oXtl4wcUlDw|270|French Beta Commercial/Demo}}
{{Youtube|kSXpRpsDAhc|270|Brazilian Commercial}}
{{Youtube|CtMllWsML5M|270|Game Intro}}
{{Youtube|PL8C7A9D9AD3CC39F8|270|Zelda Dungeon Video Walkthrough}}
{{Clear}}
 
{{References}}
 
{{GamesFooter}}
 
 
{{Cat|Games|Ocarina of Time}}
{{Cat|Ocarina of Time|Ocarina of Time}}

Latest revision as of 21:47, September 21, 2024

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I'm a guy who just enjoys writing stuff and the sensation of typing. I got into Zelda probably a lot later than most people here and my favorite is OoT. Zelda Dungeon has since been my preferred choice for walkthroughs, so I was naturally drawn to its wiki whenever I needed more info on something. I noticed that a lot of articles could use some work, so I decided to give back a bit.

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The Legend of Zelda: Ocarina of Time

Ocarina of Time
OoT logo.png
OoTBoxArt.jpg
Release

Platform

Date

Japan November 21, 1998
United States November 23, 1998
Europe December 11, 1998

Japan November 7, 2003
Europe November 14, 2003
United States November 17, 2003
Australia March 19, 2004
South Korea 2002 South Korea

Europe February 23, 2007 rst
Japan February 26, 2007
United States February 26, 2007

Europe July 2, 2015
United States July 2, 2015
Japan December 22, 2015

China November 17, 2003

Japan June 16, 2011
Europe June 17, 2011
United States June 19, 2011
Australia June 30, 2011
South Korea September 27, 2012

Nintendo Switch:
NS Online + Expansion Pack

🌎 October 25, 2021

Credits

Developer

Publisher

Producer

Director

Guides

Walkthrough

Media

Gallery

Music

ZeldaDungeon.net 

The Legend of Zelda: Ocarina of Time is the fifth installment in The Legend of Zelda series. Developed by Nintendo, it was published for the Nintendo 64 in 1998 and follows Link's Awakening, preceding Majora's Mask. It is the first Zelda series entry to feature a fully three-dimensional environment and was met with critical acclaim upon release. Among various accolades, it has been awarded a perfect score by publications such as Famitsu and Gamespot, as well as an enduring legacy as one of the greatest video games of all time.

Like previous

It is preceded by Link's Awakening and followed by Majora's Mask. Ocarina of Time was praised by critics and players alike for its intuitive storyline and time travel mechanics

and its 3D graphical style, which was new technology at the time. Like previous Zelda titles, Ocarina of Time was directed and produced by Shigeru Miyamoto, who also worked on Nintendo titles including the Super Mario series and Donkey Kong. Ocarina of Time was very well received by critics and it is one of the few video game titles to have received a perfect score from gaming magazine Famitsu. Ocarina of Time has received numerous awards and perfect scores in multiple gaming magazines. The game was originally released on the Nintendo 64 in numerous versions, and emulated versions of the title have been released on Nintendo GameCube (GCN), Wii, Wii U, and Nintendo Switch; it was available in China on the iQue Player (iQue); while a remake is available for the Nintendo 3DS.

The base game mechanic behind Ocarina of Time is its titular "time travel" concept in which the hero travels backward and forward seven years in time by removing the Master Sword from its pedestal in the Temple of Time or vice versa. This blade is in turn used to defeat the game's boss monsters and seal the King of Evil, Ganondorf, in the Sacred Realm. Time travel is also used heavily in the various side stories and side quests. The other massive innovation is the use of the Ocarina of Time. The use of this instrument allows the hero to teleport to various locations, influence certain elements of the scenery, influence the time of day and the weather, speak with the hero's friend Saria, and summon your horse. This aspect introduced a heavy use of instruments in the series and has popularized the ocarina instrument since.

Story

Ocarina of Time.png
Main article: Ocarina of Time Story
Spoiler Alert! This section describes a subject that is sensitive to plot development.

The story of Ocarina of Time revolves around the Gerudo King and evil wizard, Ganondorf's rise to power and the hero, Link's quest to defeat him and return peace to the land of Hyrule once again. The game opens with the hero's mentor and protector, the Great Deku Tree, sending a fairy, Navi, to inform the hero about his new responsibilities. Navi escorts the hero to the Great Deku Tree who explains that Ganondorf has come to the land of Hyrule and is vying for power. The hero leaves his home in Kokiri Forest and travels to Hyrule Castle to meet Princess Zelda. She explains to Link about a dream that she had in which all of Hyrule was covered in dark clouds. She asks Link to collect the Spiritual Stones of Fire and Water. The young hero goes to Hyrule Castle Town and watches the Princess being pursued by Ganondorf. At this point, Princess Zelda gives Link the Ocarina of Time. Link continues onward, undaunted, to the Temple of Time where he receives the Master Sword.

After removing the Master Sword from the Pedestal of Time, the hero falls into a deep sleep for seven years, guarded by the sage Rauru. When Link awakens, he discovers that much has changed during the seven years he spent sleeping. Rauru explains to Link what he must do, giving him hints on how and where to find the other sage medallions. With the help of Sheik, the hero travels to the temples and awakens the six Sages. The hero travels to the Temple of Time once more where he discovers that Sheik is actually Zelda. Ganondorf comes and captures the princess. The hero travels to Ganondorf's castle. Ganondorf confronts him for a final showdown, in which he utilizes the power hidden in the Master Sword and the Light Arrows to weaken and then defeat Ganondorf. The hero and Princess Zelda manage to escape, but before they can leave the ruins, they are confronted by Ganondorf in his true form (Ganon). The hero defeats him once again, and with the aid of Princess Zelda and the six other Sages, traps the evil king in the Sacred Realm. The Princess thanks the hero and returns him to his childhood.

Gameplay

Ocarina of Time is the first game in the Legend of Zelda series to introduce a fully 3D environment. Ocarina of Time also pioneered the Z-targeting combat mechanic, which allows the player to lock onto an enemy or other objects. It is also useful for non-combat situations, such as locating important elements in a dungeon room, or talking to a character who is out of reach. This mechanic is now a staple of the 3D games in The Legend of Zelda series.

At a certain point in the game, the player may choose to complete a side quest where the player obtains Link's horse Epona. This allows the player to cross Hyrule at a much faster pace than before.

Races

Ocarina of Time was the first game in the franchise to feature several vastly different races. The different races are based on the different terrains throughout the main regions of the game.

Characters

Enemies

Bosses and Mini-Bosses

Dungeons

Items

Locations

In Ocarina of Time, Link starts off in his home at Kokiri Forest. The forest is where the first dungeon of the game takes place inside the Great Deku Tree. In Kokiri Forest, there are many townsfolk, including the leader Mido and Link's best friend, Saria. There is a place called the Lost Woods within the forest. Saria has a hideout there next to the Forest Temple, which is unreachable as a kid. Out of Kokiri Forest, there is a place called Hyrule Field, the largest area in the game. Every location is connected to it, with Hyrule Field being at the center of these locations acting as almost a hub world. As a kid, Link must run very far across the field. As an adult, Link can have an optional event to get a horse, Epona, which makes travel much more efficient in Hyrule Field. The next area Link can visit is the Market, which is where the majority of townsfolk, stores, and games are located. The Bazaar, a store with many convenient wares such as the Hylian shield is first encountered at the Market. There is also a Potion Shop, which sells potions to refill Link's life and Magic Meter. Next is the Happy Mask Shop, which gives Link the option to embark on a series of side quests selling masks. If Link completes these missions, he can obtain the Mask of Truth.

Heart Pieces

bottom-text
Main article: Ocarina of Time Heart Pieces

Ocarina of Time features 36 heart pieces scattered across Hyrule. It takes four Pieces of Heart to form a full Heart Container, meaning there are 9 potential Heart Containers for you to find! This combined with the 3 starting heart containers, as well as the 8 heart containers obtained from completing the dungeons allows Link's total health to increase to 20 hearts.

Reception

Reviews for Ocarina of Time were extremely good. The most notable being IGN's review for the game which was a perfect 10/10.[1] This perfect score was the very first IGN had ever given out. This game is commonly referred to as the best Zelda game and one of the best games ever.

Beta

The beta for Ocarina of Time holds many mysteries. Although nobody knows for sure what the original plot of the game was in the beta, there are some facts known. In early stages of development, the Lost Woods were a fully 3D environment. Remnants of a location dubbed the Unicorn Fountain by fans have also been found in Ocarina of Time's code, though it cannot be found in the regular game. One early video showed Link receiving the full Triforce, causing many rumors that it could be obtained in the game. Several people suggested that the Unicorn Fountain was related to the Triforce. However, there is no proof that the Triforce ever was or is in the game's code. Another cool fact about the beta is that the medallions received from the Sages were items that granted special powers. It is believed that they were initially used to warp instead of the Ocarina of Time. An unnamed group of ROM Hackers managed to find a frozen NPC in the game's data of a character who they believed was supposed to replace Navi. The hackers are currently working at trying to make her fully functional and hope to eventually release a patch that makes her compatible with the current game Additionally, the code for two medallions that are not seen in the game appeared that translate into Wind Medallion and Earth Medallion.

An expansion to Ocarina of Time, known as Ura Zelda, was planned to make use of the Nintendo 64 Disk Drive and add new dungeons.[2] However, due to poor reception and little support of the Disk Drive, the project was scrapped. Afterward, Eiji Aonuma, the director of the Zelda franchise, asked Miyamoto for permission to make an entirely new Zelda game within a year so that he did not have to work on it any longer.[3] Miyamoto agreed, and this game became Majora's Mask, code-named Zelda Gaiden (Zelda Side-Story) at the time. The rest of Ura Zelda most likely became Master Quest.

Other Media

Merchandise

Ocarina of Time has more merchandise than that of any other Zelda title. UFO catcher plushes, figures by BD&A, statues by First 4 Figures, and even some clothing to name a few.

Multiple versions of the soundtrack were released, mostly in Japan:

Trivia

Gallery

Scene Artwork

Main article: Gallery:Ocarina of Time

Characters

Main article: Gallery:Ocarina of Time Characters

Bosses

Main article: Gallery:Ocarina of Time Bosses

Screenshots

Beta screenshots

Videos


American Commercial

European Commercial

Japanese Commercial

French Beta Commercial/Demo

Brazilian Commercial

Game Intro

Zelda Dungeon Video Walkthrough

References

  1. IGN
  2. "Ura Zelda is based on The Ocarina of Time for 64DD." — Shigeru Miyamoto, IGN August 27th, 1999
  3. "Ultimately, other staff members handled The Legend of Zelda: Ocarina of Time: Master Quest. Still, as someone who has been in charge of the dungeons, I just couldn't get that excited over making a flip-side for them. I couldn't see it turning into a new The Legend of Zelda, either. But we'd been told to make The Legend of Zelda. It isn't as though we could just say, "I don't want to", and end it there. At that point, Miyamoto-san gave us a tradeoff: he said, if we could make a new The Legend of Zelda game in one year, then it wouldn't have to be a "flip-side". " — Eiji Aonuma, Iwata Asks: Spirit Tracks