Interview:IGN December 15th 2017
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IGN December 15th 2017
Date | December 15, 2017 | |
Interviewee | ||
Interviewer | IGN | |
Description | Aonuma and Fujibayashi discuss the future of the Legend of Zelda series, as well as reflecting on the second DLC pack. | |
Source |
Following the release of Breath of the Wild’s Champions’ Ballad DLC, director Hidemaro Fujibayashi is already thinking about what could come next.
Fujibayashi: I can't say at this point if it will be in sequels or in continuations, or what form it will take, but I definitely have lots of ideas and lots of motivation right now. I think while we were working on both the main game and the DLC, it was a process of constantly getting lots of different, new ideas as we refined the game, and finding new things we wanted to do. Even in situations like this, talking to people and finding out that people want to pet dogs gives me a lot of motivation, a lot of ideas for things we could put into the game.
Aonuma: What we learned from the DLC this time around is that it's almost like raising the world or enhancing the world. In the past, we always had to start from zero again, to completion. Usually we'd be thinking, ‘oh, I wish we could add this, we could do that.’ What we couldn't do in that game, we would start fresh in a new game. But because we did a DLC, we realized it's a great way to kind of just improve that world, and kind of enhance it, and kind of raise it like your own child.