- Joined
- Jul 18, 2012
We now know that one of the central innovations for Zelda Wii U is going to be non-linearity. But what exactly does that mean? I did some looking over the past, and I think I've found the answer...
Check out the full article, then let me know what you think. What does Zelda need to do to truly live up to the promise of a non-linear adventure?
When Eiji Aonuma announced two of the central features that the Zelda team is preparing for Zelda Wii U, I was absolutely floored to hear that non-linear game progression made the cut. I started my journey through the series with Ocarina of Time, and one of the things that keeps me coming back to the game to this day is just how malleable the experience is in its second half – you can move straight from getting the Hookshot to the Fire Temple if you wish, instead of following the suggested path and returning to the Lost Woods.
After finally discovering the original NES games and A Link to the Past years later, I was able to discover the full value of that richer, more endlessly replayable open-ended and exploration-driven kind of experience. I may be almost 25 years late to the party, but I now understand that that feeling of open-ended adventure with unlimited player possibilities isn’t just about dungeon order: it’s part of the heart and soul of The Legend of Zelda.
Click to read more: Zelda Wii U: Non-Linearity is More Than Just Dungeon Order, Has to be the Heart and Soul of the Game | GenGAME
Check out the full article, then let me know what you think. What does Zelda need to do to truly live up to the promise of a non-linear adventure?