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Wizard101 Mafia Game Thread

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Heroine of Time

Rest in peace, Paris Caper...
Joined
Aug 5, 2011
Location
Whiterun
Gender
Take a guess.
Welcome to Wizard101 Mafia!


Rules
  • Know the basic rules of mafia.
  • Format your votes and unvotes as Vote: Player Name; Unvote complete with the bold text, or I will not count it.
  • Do not edit or delete your posts.
  • Do not use information from outside of the game.
  • Do not communicate outside of the game except in designated Quicktopics.
  • Roleclaiming is allowed. This can include claiming HP, spells, pips, and role name.
  • Do not screenshot or quote any information from your role PM or any other PMs that I send you regarding the game. You may paraphrase.
  • Do not post at night.
  • You may have one final goodbye post after you have died, but do not reveal any information about your night actions, teammates, or suspicions. Do not post in the thread any more after this.
  • Lynches occur only if at least half of the majority is reached. This rule is removed as of Day 4.
  • In the case of an equal number of votes at the end of the day, there will be a no lynch.
  • You may vote for a no lynch.
  • You may ask for an extension.
  • Please try to post at least once per day. If a player continues to not post, they will be replaced.
Game Mechanics

Spells and Pips
  • You can cast one spell in the day period, and one spell in the night period. Unique spells listed in your role PM can only be cast at night, but general spells can be cast in the day as well.
  • Spells cast in the day are public. Every player can see who cast what. Spells cast at night are hidden. However, general spells cast at night will cost one extra pip.
  • PM me to cast a spell. You can cast a spell only if you have enough pips. You will lose the number of pips outlined by the cost if the spell is successful.
  • You gain one pip in the day period, and one pip in the night period. Every player starts the game with one pip. You also gain a pip if you vote for and successfully lynch a player of another alignment. (e.g. Mafia lynching a Townie)
  • You will receive a PM with your current number of pips and HP at the beginning of every day or night period, and after you cast a spell.

Attacking and Schools of Magic
  • Each player has their own school of magic: either Ice, Fire, Life, Death, Myth, Storm, or Balance.
  • You have a set HP. Players can attack one another to deal damage to their HP. When your HP drops to zero, you will die.
  • Your attacks will do 100 extra damage to the school of magic who opposes you. However, you will take 100 extra damage from them as well.
  • Life opposes Death. Storm opposes Myth. Ice opposes Fire. Balance has no weakness or advantage. So, for example, a Life wizard can deal more damage to a Death wizard than to a Fire wizard, and a Death wizard can deal more damage to a Life wizard than to a Myth wizard.

Day Periods
  • In the day, you may vote for another player. If the day ends and a player has been voted for half of the majority of the players, then they will die.
  • The day ends when a player dies, or when the time limit has been reached. If a player dies before anyone is lynched, the night will start early.
Special thanks to Viral Maze for helping with the game mechanics and reviewing roles!

Sample Role PM

Welcome to Wizard101 Mafia, Sierra WinterBreeze! According to the Book of Secrets, you are a Grandmaster Thaumaturge! You are aligned with the students of Ravenwood (Town).


Stats

School: Ice

HP: 1800

Attack Power: 200 (300 to Fire)

Spells

Stun Block

Cost: 1 pip

Prevents the target from being roleblocked for the night and following day period.

Legion Shield

Cost: 3 pips

Every player in the game takes 100 less damage for the night and following day period.


You can PM me to cast a spell -- as long as you have enough pips! You win when all forces opposing the students of Ravenwood (Town) have been eliminated.

Please confirm that you have read and understand your role in the sign-up thread. Let me know if you have any questions!
 
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Heroine of Time

Rest in peace, Paris Caper...
Joined
Aug 5, 2011
Location
Whiterun
Gender
Take a guess.
General Spells

Anyone can cast these spells at any time, in the night or the day. Though they will cost one extra pip at night, they will be kept secret. If they are cast in the day, the caster and spell will be public.

Attack

Cost: 2 pips (3 at night)

Deals damage to a player of your choice. The amount of damage depends on the attack power in your role PM, and any advantage you might have on the player.

Pixie

Cost: 2 pips (3 at night)

Heals yourself 400 HP.

Stun

Cost: 3 pips (4 at night)

Roleblocks another player for one day OR night period, whenever it was cast. The targeted player cannot cast a spell for the duration. They will keep their pips for any attempt.

Summon Minion

Cost: 4 pips (5 at night)

Your vote will count as two votes for the day period. If cast at night, you will have a double vote in the next day period.

Global Spell

Cost: 1 pip (2 at night)

Damage for your school of magic will deal 100 more damage. Only one of these global effects can be in play at a time; if another person casts one, then the effects of the first one is removed. If this spell is in effect, it will always be announced what school it benefits (though the caster will not be announced if it is activated at night). If multiple people cast it in the night, the person who sent me their role PM first will have theirs activated.
 

Heroine of Time

Rest in peace, Paris Caper...
Joined
Aug 5, 2011
Location
Whiterun
Gender
Take a guess.
After the evil wizard Malistaire Drake was defeated eight years ago, the Spiral was at peace for a long time. However, dark magic has been brewing in the farthest reaches of all the realms. Headmaster Merle Ambrose warned some of his brightest students of the danger. He told these students – all from different schools and different skill levels – that they would be the ones to save the Spiral. They would be the realms’ final hope. These students kept this in mind, but were kept a secret from one another to keep them safe until the time was right.

And then… Merle Ambrose and the rest of the teachers of Ravenwood vanished into thin air.

The inhabitants of Wizard City were in a panic. Their most powerful wizards were all missing. Rumors ran rampant in the street. Some said that Malistaire had returned, and he and his minions had found some way to effortlessly blend in with the students…

At last, seventeen brave students decided to take a stand. They all claimed to be the wizards that Merle Ambrose had trusted and showed a special spell deck that he had given them as proof. They all gathered in the Spiral Chamber within Bartleby at the center of Ravenwood, determined to band together to end the conflict one way or another.

However, they quickly realized something was amiss. There seemed to be more students than Ambrose had originally selected, and no one knew why. The rumors of the dark beings’ abilities to disguise themselves as students hovered at the backs of everyone’s minds. Was it possible that these dark creatures were hiding among them as they spoke?

With this in mind, many of the students decided to keep their abilities secret, including their identities and schools of magic. There was no telling who might use that information against them, as no one could tell if anyone among them truly was a dark creature or not. For all they knew, Malistaire himself could be amongst these brave young wizards…

Players

1. Timeless
2. Pendio
3. RegalBryant Tristan
4. Jamie
5. Mido
6. Doc
7. kokirion
8. Frozen Chosen
9. Sadia
10. Johnny Sooshi
11. DekuNut
12. Ver-go-a-go-go
13. LittleGumball
14. Libk
15. Eduarda
16. justac00lguy
17. Shroom

Day/Night Scenes


DAY ONE BEGINS!

Day 1 will end on Sunday, August 7th, 2016 at 9 PM MST. With 17 players alive, 9 is majority. 5 people are required to lynch.

Every player now has 1 pip!
 
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Shroom

The Artist Formally Known as Deku Shroom™
Joined
Jan 21, 2011
Gender
Fun Guy
Ay yo friends. Just wanted to say real quick that I'm rather busy tomorrow and the following day (and possibly even the day after that), but I should be able to check on here around 12am EST, so I'll try and keep up.
 

Eduarda

Srishti is annie is eduarda right?
Joined
May 28, 2010
Location
Ontario, Canada.
Hmm. So what does everyone think, is Mafia one of the schools or are they divided throughout the schools?

Also, the voting and damage doesn't make too much sense to me tbh. @Heroine of Time can you clear it up a bit? So you can unvote and vote as you please, but only attack one person per day? Will a death due to loss of HP also result in a day end or just a lynch will result in a day end?
 

Heroine of Time

Rest in peace, Paris Caper...
Joined
Aug 5, 2011
Location
Whiterun
Gender
Take a guess.
Also, the voting and damage doesn't make too much sense to me tbh. @Heroine of Time can you clear it up a bit? So you can unvote and vote as you please, but only attack one person per day? Will a death due to loss of HP also result in a day end or just a lynch will result in a day end?
Yes, exactly. You can attack once per day or once per night, but you must have enough pips. Attacking is one of the general spells and costs 2 pips in the day, and 3 at night. Therefore, attacking someone may cause you to sacrifice your night action or another general spell. A death of any kind (whether by lynching or HP dropping to 0) will end the day.
 
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