Cfrock
Keep it strong
What do you mean M+.
M+ in this context means Motion Plus.
What do you mean M+.
Ok, I get it. Well, some of the ads I saw didn't even show the motion controls. It was a major point in the game's advertising because it was a major innovation. Gimmick are cheap and utterly lazy method used to lure in customers. M+ was a legitimate evolution in gameplay. Know the difference!
What bothers me with what I have seemed to notice about a couple of Zelda titles recently (the names of which i shall not mention, but i will say they have the words "sword" and "tracks" in their titles) is that they (with the major exception of SS) don't feel like Zelda titles. Sure, SS had everything a Zelda title needs but ST had none of the characteristics of a Zelda game.
It is almost as if somebody had an idea ("let's make a train sim!" and "let's do a M+ blowout!") and somebody else said, "But that'll never sell... so, slap the word "Zelda" in the title and make it Gold!" Nintendo has done this before, with StarFox Adventures, and it was met with much criticism. Rare actually started development on SA as its own unique title, but Nintendo stepped in and demanded they attach the StarFox brand to it.
Now, SS was treated as a proper Zelda title but I fear Nintendo's objective was to get people to pay attention to M+ by selling it as a Zelda title. These examples are a misuse of the Zelda series. If Nintendo starts using their flagship franchise as a name to sell then it just becomes a cash cow (aka "*****") for them to abuse.
Well...if PH felt like a Zelda, I don't see how ST didn't. I mean, really, the train is more easy to buy than the steam boat (which wasn't invented until later).
What bothers me with what I have seemed to notice about a couple of Zelda titles recently (the names of which i shall not mention, but i will say they have the words "sword" and "tracks" in their titles) is that they (with the major exception of SS) don't feel like Zelda titles. Sure, SS had everything a Zelda title needs but ST had none of the characteristics of a Zelda game.
It is almost as if somebody had an idea ("let's make a train sim!" and "let's do a M+ blowout!") and somebody else said, "But that'll never sell... so, slap the word "Zelda" in the title and make it Gold!" Nintendo has done this before, with StarFox Adventures, and it was met with much criticism. Rare actually started development on SA as its own unique title, but Nintendo stepped in and demanded they attach the StarFox brand to it.
Now, SS was treated as a proper Zelda title but I fear Nintendo's objective was to get people to pay attention to M+ by selling it as a Zelda title. These examples are a misuse of the Zelda series. If Nintendo starts using their flagship franchise as a name to sell then it just becomes a cash cow (aka "*****") for them to abuse.
How did ST not feel like a Zelda game?
OMG TRAINZ IN SELDA, THAT'S NOT RITE.
Zelda and train sims do not mix. Using a half-baked train sim as the basis for a Zelda game couldn't possibly get more contrary to the nature of a Zelda game.
Tell me, if Spirit Tracks didn't have Link, and didn't have Zelda in it (which are just about the only common features in spirit tracks i can think of that are unique to the rest of the series) would you feel as though you were playing a Zelda game?
SS is the only game I'd call unforgivingly gimicky as it demands you have WM+
It's certainly not traditional, but there's not really any way you can argue that trains and Zelda don't mix. I could just as easily argue that boats and Zelda don't mix. It's just a fallacy.
I would feel as if I were playing a Zelda-inspired game, so, in a sense, yes.