Most Zelda games have some kind of gimmick (gimmick here just meaning a mechanic that is prominently featured in the gameplay, e.g., WW's sailing, MM's 3-day cycle, etc., not being used in a negative sense).
Of these, which would you call your favorite? Not even which one you think was best executed or implemented, just which one you enjoyed or appreciated most?
For me, I'd say WW's sailing is still my favorite gimmick in the series. I honestly never agreed with the criticisms that it messed with the game's pacing on its own. It was a creative way for Zelda to incorporate a more open world (as limited as it seems now) and a joy to experience, if you ask me.
Of these, which would you call your favorite? Not even which one you think was best executed or implemented, just which one you enjoyed or appreciated most?
For me, I'd say WW's sailing is still my favorite gimmick in the series. I honestly never agreed with the criticisms that it messed with the game's pacing on its own. It was a creative way for Zelda to incorporate a more open world (as limited as it seems now) and a joy to experience, if you ask me.