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Which Zelda game featured your favorite gimmick?

Joined
Apr 11, 2022
It's been forever since I played this, so I could be remembering some details incorrectly, but the map gimmick in Phantom Hourglass. I remember being able to write useful notes and draw images on your map. I thought it was super cool and made me feel more like I was actually in the world. I also remember buying a book for the game that included some secrets and also an actual sized map of the entire world. My brother and I used the real map to find new locations and stuff. I gotta find that map and hang it up somewhere because honestly even just thinking about it brings back some good memories.
 

Aro

Joined
Apr 15, 2022
Location
USA
My favorite gimmick is probably the masks’ power in MM and my second favorite is the 3 day cycle, my third favorite gimmick is BotW’s open world and the exploration aspect
 

silent lion

ReDead
Joined
Nov 5, 2007
Location
UK
Mine are the N64 ones for purely nostalgic, biased reasons. Still! The three day cycle I agree adds so much weight to the game, and a sense of melancholy. The transformation masks are cool but they were really mind blowing in their original context. As a child I was fascinated with the different races and cultures in OoT and, considering this was a lower tech era before WoW, the idea that you could actually be a goron or a deku or a zora was ridiculously cool.

OoT's playable ocarina was a nice diversion once you figured out how to do in between notes. Other notables would be the feeling of freedom in WW's sailing and navigation, and the mounted combat in TP. Actually the whole combat system in that game.
 

VikzeLink

The Destructive One
Staff member
Moderator
Joined
Apr 4, 2012
Location
Göteborg, Sweden
Gender
Male
As most other here have already said, the 3-day cycle. I don't think I can add anything about it that hasn't already been said in this thread already, so I won't.

But I'll say that I also like the shrinking mechanic from MC ^^
 

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