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- Oct 6, 2016
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- Manly man
Whatever is being said at the time should be considered canon until new information comes out; in 2011, OoX took place between ALttP and LA with the same Link, but that is not true in 2021, for example.
even if there's a game that has that retconned material like frax mentioned w/ skyward sword?Nintendo changes too much. I consider the pre-retcon stuff to be canon more than the 2021 stuff.
Specifically with regard to Smash Bros. I imagine most of that can be ignored. Even if it's Nintendo, even those that go with the word of god need to remember that Saukrai isn't a Zelda dev. Most of those descriptions are written by his team rather than, say, Aonuma. It may just be how they view something, but we've seen enough blatant inaccuracies in Smash Bros. That I started taking statements from those games with a large helping of salt a long time ago.Gotcha. I thought it was in a more recent game, made decades after OoT's release. So that example isn't a good one.
For me, the intention of the developers working on the individual game is so majorly more important than the retcons. Retconning is to deny the intended story; it is to change past intention. The end of the Oracle games SO OBVIOUSLY lead to LA. HE'S LEAVING ON A BOAT! FSA is a prequel to ALTTP. And a sequel to FS. KILL ME! This is mainly timeline stuff, but it works for really anytime that they add something to change the original intention. This is also why I do believe in setting aside bad graphics and stuff when judging older games.
I like Zelda 2 more because of what the developers wanted it to be. I like SS less because of what the developers wanted it to be. Developer intention is super important and retcons, while technically canon, should probably be put to the side.
One thing that inspired this thread was a question someone had about redeads. Are they zombified villagers or a purely magic creation? Apparently one of the Smash Brothers games said the latter.
Specifically with regard to Smash Bros. I imagine most of that can be ignored. Even if it's Nintendo, even those that go with the word of god need to remember that Saukrai isn't a Zelda dev. Most of those descriptions are written by his team rather than, say, Aonuma. It may just be how they view something, but we've seen enough blatant inaccuracies in Smash Bros. That I started taking statements from those games with a large helping of salt a long time ago.
Edit: Miyamoto is a Zelda dev. Sakurai is not
actually we saw this w/ link being originally 10/17 in ocarina of time, but an interview w/ aonuma had that change to 9/16
You bring up an interesting point. When comic book fans talk about their preferred content, they state their favorite universe, perhaps add in an awesome thing from somewhere else, high-five, and continue living. When many Zelda fans get together, there is often arched backs and hissing, as they tell each other that they are wrong. At least, this is what I have normally seen. I have seen some cinematic universe vans get vitriol; I wonder if it's something about the visual nature of these things.We don't care if Batman used to have a slightly different origin, this is his origin now.
This is also interesting; particularly the book versus game part. In reality they are both as much set in stone, being that they are both set once published. We have also seen, mostly minor, content added/changed for re-released games. I'm not saying that you are wrong for your hierarchy of content. I have a similar take. I just think it's interesting that we think one form is more malleable than another, when they are actually about the same.They're set in stone, while developers and books can change their mind and forget things and cause major inconsistencies that just make things more confusing than they're worth.