Every videogame generation naturally brings with it a plethora of new IPs. In the past six or so years we've seen the likes of Gears of War, Resistance, Uncharted. Bioshock, Mass Effect, Assassin's Creed, and more emerge from the shadows. In a world of economic woes where it becomes increasingly difficult to find an audience for new products these franchise among many blazed an ambitious new frontier. If you look closer, however, all of these big name titles are produced by major publishers like EA, Ubisoft, Micrisoft Game Studios or Sony Computer Entertainment.
And what of independent developers? Creative ideas are required in order for games to shine on this front. We've seen plenty already including Limbo, Flower, and Journey, to name a few, and many more are on the way. These aren't the longest games but they manifest their true potential by bucking the norm of factors considered to make a videogame popular-both in terms of commercial success and critical reception.
All of these games share the common element of being introduced to a saturated market which is overflowing with sequels as well as new ideas every day. This is no longer the post videogame crash world where titles like Super Mario Bros. were considered gems and considered to be the blissful basin among the drought. All classifications accounted, there are nearly 20-30 different genres each with their own niche of the market to dominate and expand. How do new franchise manage to compete with established behemoths? If you see a game in a franchise you've never experienced what factors do you consider in purchasing the title? Is it reliance on a certain business name or love for a specific genre? Discuss.
And what of independent developers? Creative ideas are required in order for games to shine on this front. We've seen plenty already including Limbo, Flower, and Journey, to name a few, and many more are on the way. These aren't the longest games but they manifest their true potential by bucking the norm of factors considered to make a videogame popular-both in terms of commercial success and critical reception.
All of these games share the common element of being introduced to a saturated market which is overflowing with sequels as well as new ideas every day. This is no longer the post videogame crash world where titles like Super Mario Bros. were considered gems and considered to be the blissful basin among the drought. All classifications accounted, there are nearly 20-30 different genres each with their own niche of the market to dominate and expand. How do new franchise manage to compete with established behemoths? If you see a game in a franchise you've never experienced what factors do you consider in purchasing the title? Is it reliance on a certain business name or love for a specific genre? Discuss.