Besides their long-running philosophy that story is a byproduct of gameplay, it seems that all designs elements in Zelda games steer clear of clutter. Things like xp systems, over busy UI, info dumps on maps, weapons systems. There’s very little excess that doesn’t serve elegant presentation for the sake of getting right on with gameplay. Even the upgrading of outfits in botw uses a star rating up to 3 instead of constant calculating of high levels and huge xp points.
Any disagreements on this?
Any disagreements on this?