- Joined
- Jan 18, 2012
Could you imagine a Zelda game where they took the TP cut-scenes, the involvement for side-quests from MM, the exploration from ones like the original LoZ, and the really good dungeon design of OoT or most of any of the other games really? If they could integrate all those things correctly we would probably have the best Zelda game ever. Of course the problem with this idea is that if it isn't done well it could end up feeling overstuffed and too ambitious. Either way I want to hear what you guys think. Did I forget anything that should be mentioned, or would you just like to discuss what you feel would be a key component to make the best Zelda game?