- Joined
- May 27, 2012
Yeah, I'm just going to talk about my thoughts on the game. Seems to be the trend nowadays. Okay.
There was one new feature in the game that I liked. Walking and aiming at the same time. I could get used to that. Well, I don't don't think Skyward Sword was a bad game, I had fun playing it, but it had many many flaws that make me think it's one of the weaker LoZ games. But I have to hand it to SS, how does a game have soo many flaws and still manage to be fun?
Don't worry Motion Controls fanboys, I wont touch that subject.
First of all, the big one, Fi. She is 90% of what's wrong with the game. She is the whole reason why I could not do hero mode. She single handedly destroyed the replay value of this game. I think she's proof that Nintendo hates us. Fi can only point out the obvious, she's a rip off of Midna (I didn't like Midna a lot either because she is nothing but a clone of Tatl), she tells me my batteries are about to die even though I could continue with those same batteries for like five more days, she beeps to tell me my hearts are low in addition to the classic Zelda low health beeping so now I have TWO annoying beeps, she feels the need to tell me my shield just broke as if I didn't just see my shield brake right infront of my eyes, she feels the need to repeat what a NPC just barely told me. She is annoying! Navi didn't annoy you during your first playthrough, she was only annoying on your other playthroughs, and even then I only thought she was a minor annoyance. Fi on the other hand was annoying on your first playthrough, but what's worse is I thought she was trying to kill me! During the battle with Demise, Fi flat out lies to you and says you shouldn't even bother doing a skyward strike, but that's exactly what you're suppossed to do! At that point I just wanted to kill Fi, I didn't care about Demise, Ghirahim, Zelda, or anything. I just wanted Fi to die! At the end of the game when Fi was "dieing" I was just happy she was finally going to shut up and be out of my life forever (unfortunately, I will never be able to look at the Master Sword the same way ever again...)
Okay, I'm done talking about Fi. Now to talk about the other flaws.
Realism.
-Why did my sheild brake? Your sheild never broke in any of the other games. The Deku Sheild wouldn't even brake! Were the sheilds in this game made out of cardboard and tinfoil?
-Why was there a stamina meter? Link never needed that before. I always thought that Link was some guy with crazy stamina. I always thought that was why he turned into a wolf in TP, because they both have amazing stamina. The stamina meter just made me think that SS Link was the wimpiest of all the Links.
-Why wouldn't the game pause while I was drinking potions? D: It was horrible! I just wanted to drink my potions in peace, but no! I have to worry about dieing while I'm drinking a potion! The game wouldn't even pause while I was trying to equipt a different item. D: I don't want that feature to appear ever again! :'(
Quite simply, realism doesn't really belong in LoZ games, or any game for that matter. Heck, Sims isn't even all that realistic! But we still love Sims.
Too easy. This game was not made with veterin LoZ gamers in mind. Do other companies try to reach out to the casual gamers by making their hardcore games easy? No, because they know that's a terrible idea. Nintendo already has more than enough casual games, they don't need to turn LoZ into one. The reason why I like Zelda-I and Zelda-II so much is because of how hard they are. In Zelda-I I can't find the second dungeon and in Zelda-II I can't even find the first dungeon! I'm lost and confused and I have no idea what to do, and I love it. Nintendo should go back to that.
Travel. Wind Waker. Phantom Hourglass. Spirit Tracks. Skyward Sword. What do these games have in common? Annoying travel that everybody hates! I applaud Twilight Princess for not following in Wind Waker's foot steps, TP is probably WW's exact opposite! TP is the last great LoZ game we had. Good for you TP! Nintendo needs to look back on their old LoZ games and see what worked for them, because travel is just atroshious.
Princess Zelda. Zelda-I. Zelda-II. A Link to the Past. Link's Awakening. Ocarina of Time. Majora's Mask. Oracle of Seasons. Oracle of Ages. Wind Waker. Minish Cap. Twilight Princess. Phantom Hourglass. What do these games have in common? Zelda's role in the game is slim to none. Spirit Tracks and Skyward Sword failed at trying to make me want to save Zelda. Nintendo, you don't need to do that. In all the other games the reason why I wanted to save her wasn't because I loved her, in fact I hate her, the reason why I wanted to save her was because I wanted to go through all those awesome dungeons. You need to go back to that Nintendo. Seriously.
Only one item slot. Uh, isn't the reason why there were two extra item slots in OoT 3DS because there were only two in Oot? Why give me only one? Seems like a bad idea.
Severe lack of items. I HATED that! I'm not sure what I hate more, Fi or the severe lack of items. Maybe Fi, but not by much.
Terrible enemy AI. The Bokoblins could only block your attacks if you Z-Targetted them, I learned that quickly and soon started cutting through them like a weed whacker.
Fairies. WTF They only restore six freakin' hearts! I remember the good old days when a fairy would restore all of my hearts, not just six! What a rip off! It was because of this that it felt like the game was forcing you to buy potions. I don't even like potions!
Overpowerfull Master Sword. I was shocked when I hit a Bokoblin and he went flying like ten miles. O.O Since when have Bokoblins been one hit kills? The Master Sword has never been that powerful.
There was one new feature in the game that I liked. Walking and aiming at the same time. I could get used to that. Well, I don't don't think Skyward Sword was a bad game, I had fun playing it, but it had many many flaws that make me think it's one of the weaker LoZ games. But I have to hand it to SS, how does a game have soo many flaws and still manage to be fun?
Don't worry Motion Controls fanboys, I wont touch that subject.
First of all, the big one, Fi. She is 90% of what's wrong with the game. She is the whole reason why I could not do hero mode. She single handedly destroyed the replay value of this game. I think she's proof that Nintendo hates us. Fi can only point out the obvious, she's a rip off of Midna (I didn't like Midna a lot either because she is nothing but a clone of Tatl), she tells me my batteries are about to die even though I could continue with those same batteries for like five more days, she beeps to tell me my hearts are low in addition to the classic Zelda low health beeping so now I have TWO annoying beeps, she feels the need to tell me my shield just broke as if I didn't just see my shield brake right infront of my eyes, she feels the need to repeat what a NPC just barely told me. She is annoying! Navi didn't annoy you during your first playthrough, she was only annoying on your other playthroughs, and even then I only thought she was a minor annoyance. Fi on the other hand was annoying on your first playthrough, but what's worse is I thought she was trying to kill me! During the battle with Demise, Fi flat out lies to you and says you shouldn't even bother doing a skyward strike, but that's exactly what you're suppossed to do! At that point I just wanted to kill Fi, I didn't care about Demise, Ghirahim, Zelda, or anything. I just wanted Fi to die! At the end of the game when Fi was "dieing" I was just happy she was finally going to shut up and be out of my life forever (unfortunately, I will never be able to look at the Master Sword the same way ever again...)
Okay, I'm done talking about Fi. Now to talk about the other flaws.
Realism.
-Why did my sheild brake? Your sheild never broke in any of the other games. The Deku Sheild wouldn't even brake! Were the sheilds in this game made out of cardboard and tinfoil?
-Why was there a stamina meter? Link never needed that before. I always thought that Link was some guy with crazy stamina. I always thought that was why he turned into a wolf in TP, because they both have amazing stamina. The stamina meter just made me think that SS Link was the wimpiest of all the Links.
-Why wouldn't the game pause while I was drinking potions? D: It was horrible! I just wanted to drink my potions in peace, but no! I have to worry about dieing while I'm drinking a potion! The game wouldn't even pause while I was trying to equipt a different item. D: I don't want that feature to appear ever again! :'(
Quite simply, realism doesn't really belong in LoZ games, or any game for that matter. Heck, Sims isn't even all that realistic! But we still love Sims.
Too easy. This game was not made with veterin LoZ gamers in mind. Do other companies try to reach out to the casual gamers by making their hardcore games easy? No, because they know that's a terrible idea. Nintendo already has more than enough casual games, they don't need to turn LoZ into one. The reason why I like Zelda-I and Zelda-II so much is because of how hard they are. In Zelda-I I can't find the second dungeon and in Zelda-II I can't even find the first dungeon! I'm lost and confused and I have no idea what to do, and I love it. Nintendo should go back to that.
Travel. Wind Waker. Phantom Hourglass. Spirit Tracks. Skyward Sword. What do these games have in common? Annoying travel that everybody hates! I applaud Twilight Princess for not following in Wind Waker's foot steps, TP is probably WW's exact opposite! TP is the last great LoZ game we had. Good for you TP! Nintendo needs to look back on their old LoZ games and see what worked for them, because travel is just atroshious.
Princess Zelda. Zelda-I. Zelda-II. A Link to the Past. Link's Awakening. Ocarina of Time. Majora's Mask. Oracle of Seasons. Oracle of Ages. Wind Waker. Minish Cap. Twilight Princess. Phantom Hourglass. What do these games have in common? Zelda's role in the game is slim to none. Spirit Tracks and Skyward Sword failed at trying to make me want to save Zelda. Nintendo, you don't need to do that. In all the other games the reason why I wanted to save her wasn't because I loved her, in fact I hate her, the reason why I wanted to save her was because I wanted to go through all those awesome dungeons. You need to go back to that Nintendo. Seriously.
Only one item slot. Uh, isn't the reason why there were two extra item slots in OoT 3DS because there were only two in Oot? Why give me only one? Seems like a bad idea.
Severe lack of items. I HATED that! I'm not sure what I hate more, Fi or the severe lack of items. Maybe Fi, but not by much.
Terrible enemy AI. The Bokoblins could only block your attacks if you Z-Targetted them, I learned that quickly and soon started cutting through them like a weed whacker.
Fairies. WTF They only restore six freakin' hearts! I remember the good old days when a fairy would restore all of my hearts, not just six! What a rip off! It was because of this that it felt like the game was forcing you to buy potions. I don't even like potions!
Overpowerfull Master Sword. I was shocked when I hit a Bokoblin and he went flying like ten miles. O.O Since when have Bokoblins been one hit kills? The Master Sword has never been that powerful.
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