At least it's a change of pace from the usual. The sky is definitely less tedious than sailing the Great Sea in the Wind Waker. All Zelda games have relatively empty fields - the sky was just a form of transportation from place to place in the overworld below the clouds - think of it almost like warping.
Anyone that thinks Skyward Sword has less content than previous Zelda titles needs to take a closer look at the game or at least play it again without being biased against it, because I assure you that you will find it to be much more action-packed than another other title. If you're still not sold, here:
[video=youtube;vRd5hd2BlC0]http://www.youtube.com/watch?v=vRd5hd2BlC0[/video]
[video=youtube;tzr3WLoHims]http://www.youtube.com/watch?v=tzr3WLoHims[/video]
Now, in the G4 X-Play review, skip to around the 2:00 mark. They voice their complaints about the empty sky, but think about it this way: since when is a sky supposed to be crammed with content? Otherwise, it'd be more like a flying fortress than a wide-open sky, and the point was for it to be a good getaway from the constant action that goes on in Skyward Sword.
Oh, and they call the overworld small. They say that some of the length is "padding", but not for the reasons everyone here complains about. Now, the game is linear and gameplay is condensed into smaller areas, forcing Link is retread ground like in the Metroid series. So what was that you all said about artificial length? I rather like revisiting old areas and discovering that there's much more to these areas than can be seen by the naked eye. Would you really prefer larger, less-interesting areas that likely won't be seen again in the main quest?
So you're implying that every other Zelda game doesn't have lots of text to read and unskippable cutscenes the first time around? It contributes to Twilight Princess' play time, too.
Several reviewers see it as a weakness, but its proves my point. Skyward Sword fits lot of content into a small space, and through the whole game, the only time you're allowed to breathe in any air is when you're exploring the sky and Skyloft. So before you criticize any more aspects of the game, please take into consideration why these elements are present and how they contribute positively to the game.
Didn't you just say that Hyrule field in OoT was boring and empty and was a chore to traverse? But the sky in skyward sword isn't?
And how can you view flying as a warp system? Do find riding Epona in other games as a warp system? Because they are one in the same.
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