Gaming is just too cookie-cutter nowadays. It's not that the generation has gone on too long, it's that the generation has been pretty lame from the get-go. Walk into any game store, and it's shelf after shelf of very few genres, with little variety within as well as outside of those genres. Even other genres (especially RPGs) are starting to look like shooters (Fallout 4 is a prime example). Gameplay has been severely dumbed-down, to the point where there's hardly any actual play left or skill needed. Too many aspects are automatic and too many games lead the player by the hand far too much. There's no such thing as a game over screen any more. Players just spawn and continue from wherever they left off. Given enough time (not skill or growth), anyone can beat any game.
Another thing is that developers are compromising the core game-play for the inclusion of multi-player. Here's just one small example... Forza Motosport. Not that Forza is that realistic or the AI even mildly good, but if you know anything about racing, you know that drafting is a legitimate part of it. In Forza 3 & 4, there are even achievements for getting perfect drafts. That's all well and good, but if the player actually drafts during a race, he/she is penalized for cheating. Drafting is not cheating, it's a legitimate part of racing. It has been made cheating in an attempt to keep online players from using it to get better lap-times. Anyone who has drafted gets their lap-time flagged with a little "dirty lap" marker and sent to the bottom of the leader-boards. There's an achievement for it, yet doing it is cheating. Developers need to start concentrating on making either great single or multi-player games, but trying to do both is simply watering both sides down.
But back to my original point, there's just too many of too few types of games. Not everybody wants to play 100 different shooters and nothing else (though sadly some do). I like variety and I like diversion. To me, there is no difference in walking around shooting soldiers as opposed to walking around shooting zombies, aliens or whatever else developers want to throw at me, calling it a "different" game. Even outside of shooters, other genres are extremely stagnant, with each game trying to be a clone or "better version" of some other game. Where are the one-off titles that don't look like anything else? They hardly exist any more. Sure, there have been a few, but they are few, far between and go largely under the radar. I'd love to see some great point-n-click adventures, platformers or anything other than the shooters & shooter hybrids that litter store shelves today. The thing is, if you've played a handful of games today, you've played them all.
One huge issue (especially at Microsoft) is the lack of exclusives. This has severely cut down on variety, creativity and the development of new IPs. It has also homogenized the industry. There used to be differences (game-wise) between gaming on a Sega as opposed to a Nintendo or a Sony console. Sega had Sonic, while Nintendo had Mario & Sony had Crash, or Nintendo players would be playing Final Fantasy while Sega players would be playing Phantasy Star. Had Nintendo not had Mario, Sega would probably never have developed Sonic... And that's the real issue. From a game standpoint, the rivalries are gone. There is now very little separating or special from one "camp" to another. Seeing that you play on the Wii U, you can say Nintendo does have exclusives and is different from Sony & Microsoft... And you'd be correct. Unfortunately, Nintendo has different issues. Just as Sony & Microsoft have concentrated too heavily on too few genres, Nintendo has focused too heavily on cute, colorful games. Not that I have any issue with cute, colorful games. Remember, I like variety and love a game like Animal Crossing just as much as I love one like Dragon Age Origins. But Nintendo has it's own narrow focus issues. It also has the Wii-mote, which IMHO is an asset turned liability that has separated the Wii from gamers.
Yes, Ubi & a few other developers churning out sequel after sequel is a big problem, but today's sorry state of gaming goes well beyond just that.
TLDR - What are your thoughts on the state of gaming today?
Another thing is that developers are compromising the core game-play for the inclusion of multi-player. Here's just one small example... Forza Motosport. Not that Forza is that realistic or the AI even mildly good, but if you know anything about racing, you know that drafting is a legitimate part of it. In Forza 3 & 4, there are even achievements for getting perfect drafts. That's all well and good, but if the player actually drafts during a race, he/she is penalized for cheating. Drafting is not cheating, it's a legitimate part of racing. It has been made cheating in an attempt to keep online players from using it to get better lap-times. Anyone who has drafted gets their lap-time flagged with a little "dirty lap" marker and sent to the bottom of the leader-boards. There's an achievement for it, yet doing it is cheating. Developers need to start concentrating on making either great single or multi-player games, but trying to do both is simply watering both sides down.
But back to my original point, there's just too many of too few types of games. Not everybody wants to play 100 different shooters and nothing else (though sadly some do). I like variety and I like diversion. To me, there is no difference in walking around shooting soldiers as opposed to walking around shooting zombies, aliens or whatever else developers want to throw at me, calling it a "different" game. Even outside of shooters, other genres are extremely stagnant, with each game trying to be a clone or "better version" of some other game. Where are the one-off titles that don't look like anything else? They hardly exist any more. Sure, there have been a few, but they are few, far between and go largely under the radar. I'd love to see some great point-n-click adventures, platformers or anything other than the shooters & shooter hybrids that litter store shelves today. The thing is, if you've played a handful of games today, you've played them all.
One huge issue (especially at Microsoft) is the lack of exclusives. This has severely cut down on variety, creativity and the development of new IPs. It has also homogenized the industry. There used to be differences (game-wise) between gaming on a Sega as opposed to a Nintendo or a Sony console. Sega had Sonic, while Nintendo had Mario & Sony had Crash, or Nintendo players would be playing Final Fantasy while Sega players would be playing Phantasy Star. Had Nintendo not had Mario, Sega would probably never have developed Sonic... And that's the real issue. From a game standpoint, the rivalries are gone. There is now very little separating or special from one "camp" to another. Seeing that you play on the Wii U, you can say Nintendo does have exclusives and is different from Sony & Microsoft... And you'd be correct. Unfortunately, Nintendo has different issues. Just as Sony & Microsoft have concentrated too heavily on too few genres, Nintendo has focused too heavily on cute, colorful games. Not that I have any issue with cute, colorful games. Remember, I like variety and love a game like Animal Crossing just as much as I love one like Dragon Age Origins. But Nintendo has it's own narrow focus issues. It also has the Wii-mote, which IMHO is an asset turned liability that has separated the Wii from gamers.
Yes, Ubi & a few other developers churning out sequel after sequel is a big problem, but today's sorry state of gaming goes well beyond just that.
TLDR - What are your thoughts on the state of gaming today?