So here is the thing. I went back to play Skyward Sword "again" today and I just couldn't get into it. I've been playing A Link to the Past again lately and I'm more entertained by it then Skyward Sword. While playing Skyward Sword though, I just couldn't help but to think about playing Twilight Princess. Maybe it was redoing the tedious introduction at the beginning of the game that caused me to be so turned off by it. It takes an hour or longer just to leave skyloft and once you do... even M O R E introductory non sense is thrown in my face. I really liked Ocarina of Time because within 10 minutes, you're already in the first dungeon, same with ALttP. It is somethign that I like. Instead of going through boring tutorials, I can go through a dangerous dungeon that also plays the role of a tutorial itself. Skyward Sword just took too long to get into before it becamse "exciting". Don't get me wrong, it is amazing game, but for the Wii, I think I would be better off dusting off Twilight Princess and playing on the Gamecube. Going back to playing a Zelda game without motion controls and the ability to sprint does suck though. I hate repeatedly pressing A and I think Link would have one heck of sore back right now, almost as sore as my thumb is. To end this Skyward Sword is an incredible game and an EXPERIENCE any gamer has to be part of themselves, but in the end. If you moved the control lay out to Twilight Princess and the stratagy needed to attack basic enemies. Twilight Princess would by far surpass Ocarina of Time, Majora's Mask, ALttp, and even the original. btw I mentioned the Gamecube version of TP because playing zelda on a wiimote without motion controls is just an embarrassment to the franchise. Yeah.. lets just waggle the wii mote around and attack instead of doing a real swing. ohwell... enoughrantforoneday.
to sum it all up. I love both games, but I just had more fun playing Twilight Princess and I feel that it has better replay value. I love to explore which is the point of Zelda and Skyward Sword had 4 areas. Maybe they had depth, but so did Twilight Princess. We just can't have a REAL Zelda game without Hyrule Feild and all of the classic landmarks. =/
to sum it all up. I love both games, but I just had more fun playing Twilight Princess and I feel that it has better replay value. I love to explore which is the point of Zelda and Skyward Sword had 4 areas. Maybe they had depth, but so did Twilight Princess. We just can't have a REAL Zelda game without Hyrule Feild and all of the classic landmarks. =/