Endurance Mode
- There is no time limit.
- There is no damage requirement.
- The stage is over when you die.
- What enemies appear to attack you is totally random each time.
- Random enemy heroes and Giant Bosses will appear at set milestones like every 250 or 500 KOs or something.
- At later multiples of the milestone, like at 2000 KOs or whatever you will be facing multiple boss spawns at the same time. And these bosses will stick together and try to attack you at once.
- The whole point of this mode is to see how much you can kill while the stage gets harder and harder and harder to the point where you can not go on and you die.
- This stage would be great for farming materials and weapons.
- The stage would give us a solid reason to use potions. (As of right now I've not made a single potion, I've not ever seen the need to make one).
- I would even go as far to say the stage you get is random also.
You could make another version of this stage. Protect the Allied Base as long as possible. Totally the same as the above Endurance mode but with the following changes:
- There is forts in this stage you can capture.
- The whole point of this stage is to not die and keep the Allied Base from being over run for as long as possible.
- Captured forts will be turned over to the enemy randomly as milestone KO amounts.
- There will be enemy heroes and giant bosses getting in your way.
- You will have to protect your Allied Base from attacks along multiple fronts as the stage progress further and further. To the point where it all gets too hard and you either die or the base gets captured.
- There is no time limit.
- There is no damage requirement.
- The stage is over when you die.
- What enemies appear to attack you is totally random each time.
- Random enemy heroes and Giant Bosses will appear at set milestones like every 250 or 500 KOs or something.
- At later multiples of the milestone, like at 2000 KOs or whatever you will be facing multiple boss spawns at the same time. And these bosses will stick together and try to attack you at once.
- The whole point of this mode is to see how much you can kill while the stage gets harder and harder and harder to the point where you can not go on and you die.
- This stage would be great for farming materials and weapons.
- The stage would give us a solid reason to use potions. (As of right now I've not made a single potion, I've not ever seen the need to make one).
- I would even go as far to say the stage you get is random also.
You could make another version of this stage. Protect the Allied Base as long as possible. Totally the same as the above Endurance mode but with the following changes:
- There is forts in this stage you can capture.
- The whole point of this stage is to not die and keep the Allied Base from being over run for as long as possible.
- Captured forts will be turned over to the enemy randomly as milestone KO amounts.
- There will be enemy heroes and giant bosses getting in your way.
- You will have to protect your Allied Base from attacks along multiple fronts as the stage progress further and further. To the point where it all gets too hard and you either die or the base gets captured.