Since all of the content is still there, be it voice acting, models, ect. I'm pretty happy. Especially since they have made it a mode that I will likely use. So yeah. The original vision of the game is still intact, no content is really cut. I am satisfied.
It sells pretty well in Japan, actually.I'm actually much happier with what we're getting in the west, to be honest. The face petting seemed like something that was put in solely for Japanese appeal; I'm kind of relieved that it isn't going to be something that's present in the vast majority of copies being played (I'm assuming it sells more around the rest of the world than it does just in Japan).
So, in short, the game is too hard for this scrub, and he wants to grind.Eventually I had to relent; by allowing a few too many people to die (three), I had doomed my little army to a massacre. If I had the chance to grind for more experience to bolster my party, I would have, but Conquest wouldn't allow it. Conquest is a forward march that offers little time for anything other than story missions, and while the challenge of playing under strict conditions led to tense battles and meaningful victories, I ultimately missed having the opportunity to take a step back and enjoy the long-game of raising an army.
Really Gamespot....
This is why I hate these guys with a passion.
http://www.gamespot.com/reviews/fire-emblem-fates-conquest-review/1900-6416359/
Hoshido's side got an 8/10 btw.
But Nohr's side, of course, gets shafted... Why? Because the reviewer is a terrible player, and gets mad about it... Well who could have guessed that?
So, in short, the game is too hard for this scrub, and he wants to grind.
Never did he ever mention the Child Epilogues that could be used in that way, and providing more content for him that he so "desperately needs".
Really?! I mean, why does the review have to suffer only because the journalist is bad?
I can't even believe that he is mad that he lost some units. This is a STRATEGY game. You are going to have some casualties. If you could just grind to have no deaths, then what is the point of playing the game? I don't review Mario and strike the game down a point just because Mario lost a life. So why is this a detriment to the game? The reason there are characters that you get to know, is so that they can die, and you could feel bad for your loss. That makes every single decision hard, but that is also the reason that FE is so great.
Don't get me wrong. I thought the reviews for Birthright and Revelations did an amazing job with the review under Alexa's. They were very fair, made fair criticisms, and were very well thought out. But Peters review of Conquest is just stunted, with only the excuse of "The game is too hard and I cannot grind". It isn't like the game is impossible by any means. So why is this such a big detriment?
Really. Gamespot does a terrible job of finding the right reviewers for their games. I would have loved to see Alexa's opinion of Conquest as a matter of fact.
Well, why can't you grind in Conquest? I'm getting Conquest, and if I lose online battle after online battle because they can grind their units and I can't, I'm going to be pissed.
How would you feel, if they took the niche series Metroid. Took away all of the exploration aspects of discovery to make it easier for new players. Along with simpler controls, a more cinematic story that retcons a lot of prior games, and simpler level design that makes the game easy?I don't get it though, the original formula didn't work, though. The series was most popular in Smash, not Fire Emblem games. Once Awakening came around, then the franchise blew up in popularity. So you'd think they would stay away from the old formula because it almost killed the franchise.