- Joined
- Aug 8, 2012
- Location
- yggdrasil
So I recently picked up some new titles for my 3DS (Resident Evil Revelations and Fire Emblem Awakening) and playing through these games I got to thinking about something that I think would benefit the Zelda series.
The first would be survivability. It is something that is kind of already present in the Zelda series by managing your resources RER does a good job doing this. I also think that Zelda could learn from this is two ways. 1) Make your resources more useful. By this I mean let them be able to dispatch a wider variety of enemies making for more challenging situations. 2) Make them more valuable. By this I mean that they are harder to come by. I think that you should be able to buy them in the towns but unless you get them in a treasure chest you will more likely not find them. This leads me back to point one where more enemies can be dispatched in more ways to allow for room to modify your battle tactic accordingly. It also bring me to another point being the Map. The map has (as of late) been more interactive starting with PH where you can draw on it to now being in the 3DS hardware that you can write notes for any 3DS game at anytime using the in game screens. I think with this they should allow you to REFUSE to loot a treasure chest. In example I find a treasure chest open it and find arrows. I SHOULD be able to put them back and mark on my map where they are so I can come back later when I need them.
The Second thing Zelda could use is customization. I have heard this term used before but I think I have figured a way to incorporate it and make everyone happy. FEA has a skill system that you learn skills from classes and can keep them on your character to increase their fighting in many ways. You can also change classes to get new skills keeping your old ones as well. BUT there is a 5 skill only cap where you can only have 5 equipped. I think Zelda should learn from this but in this way. What if the 'skills' in questions were like swordsmen scrolls or hidden skills. You could customize Link by having Helmsplitter and mortal draw on him along with other skills that other NPCs (or potentially enemies) could teach you. SO that opens up for more skills like say firing 2 arrows at once or breathing underwater. I think Manually equipping skills such as this would make it more enjoyable plus it should have a cap like only 5 or 6 equipped at a time. This way you have to budget which skills to use at what point. This also opens up the opportunity for secret areas and bosses for certain amazing skills.
I also think the boss could be modified so that they are not restricted to their rooms. However I do not think that all the bosses should be like this. Important one (like Ghirahim) should be able to move around the dungeon making for a larger more epic fight while other bosses (like Barinade) are fine in their rooms.
These are some things that I think Zelda could really use to enhance its longevity. What do you think?
The first would be survivability. It is something that is kind of already present in the Zelda series by managing your resources RER does a good job doing this. I also think that Zelda could learn from this is two ways. 1) Make your resources more useful. By this I mean let them be able to dispatch a wider variety of enemies making for more challenging situations. 2) Make them more valuable. By this I mean that they are harder to come by. I think that you should be able to buy them in the towns but unless you get them in a treasure chest you will more likely not find them. This leads me back to point one where more enemies can be dispatched in more ways to allow for room to modify your battle tactic accordingly. It also bring me to another point being the Map. The map has (as of late) been more interactive starting with PH where you can draw on it to now being in the 3DS hardware that you can write notes for any 3DS game at anytime using the in game screens. I think with this they should allow you to REFUSE to loot a treasure chest. In example I find a treasure chest open it and find arrows. I SHOULD be able to put them back and mark on my map where they are so I can come back later when I need them.
The Second thing Zelda could use is customization. I have heard this term used before but I think I have figured a way to incorporate it and make everyone happy. FEA has a skill system that you learn skills from classes and can keep them on your character to increase their fighting in many ways. You can also change classes to get new skills keeping your old ones as well. BUT there is a 5 skill only cap where you can only have 5 equipped. I think Zelda should learn from this but in this way. What if the 'skills' in questions were like swordsmen scrolls or hidden skills. You could customize Link by having Helmsplitter and mortal draw on him along with other skills that other NPCs (or potentially enemies) could teach you. SO that opens up for more skills like say firing 2 arrows at once or breathing underwater. I think Manually equipping skills such as this would make it more enjoyable plus it should have a cap like only 5 or 6 equipped at a time. This way you have to budget which skills to use at what point. This also opens up the opportunity for secret areas and bosses for certain amazing skills.
I also think the boss could be modified so that they are not restricted to their rooms. However I do not think that all the bosses should be like this. Important one (like Ghirahim) should be able to move around the dungeon making for a larger more epic fight while other bosses (like Barinade) are fine in their rooms.
These are some things that I think Zelda could really use to enhance its longevity. What do you think?