A common center of war and strife among ZDers recently has been the topic of Zelda and it's difficulty drop as of late. I come to you all with but three questions: a) Do you believe the difficulty of Zelda games should drop further, stay at the current level (i.e SS/ST/PH level), or increase? , b) Should you believe the difficulty to increase for future games, to what level should it increase to (MM? ALttP? AoL perhaps?)? and finally c) Do you think the difficulty be static across the board, regardless of if the Zelda game is home console or handheld?
For me:
a) The difficulty of Zelda games should increase -- if they don't, it'll just be a borefest for me. I'm not into easy games when given the frame work of some amazing adventure; Skyward Sword was told to me by the commercials and the reviews and some fan reception that it was a legend that no one should miss out on. I found those tales to be sorely mistaken. SS = too easy coupled with terrible story and characters and too many good concepts that were poorly executed, making it Twilight Princess 1.5 perhaps.
b) For handhelds I'd appreciate MM or OoT level of difficulty. Why? I assume that Nintendo is going to make handheld Zeldas more in line with OoT3D as far as gameplay goes -- 3D view rather than the top down view. For consoles, anything from MM to AoL difficulty, kthx.
c) It should be different, since handheld games are more for the "play in between breaks" kinda player. Especially considering that Zelda is a Japanese franchise by birth -- look at the success that Kirby Mass Attack generated! It's a terribly easy game but the Japanese love it as do I!
Now it's your turn!
For me:
a) The difficulty of Zelda games should increase -- if they don't, it'll just be a borefest for me. I'm not into easy games when given the frame work of some amazing adventure; Skyward Sword was told to me by the commercials and the reviews and some fan reception that it was a legend that no one should miss out on. I found those tales to be sorely mistaken. SS = too easy coupled with terrible story and characters and too many good concepts that were poorly executed, making it Twilight Princess 1.5 perhaps.
b) For handhelds I'd appreciate MM or OoT level of difficulty. Why? I assume that Nintendo is going to make handheld Zeldas more in line with OoT3D as far as gameplay goes -- 3D view rather than the top down view. For consoles, anything from MM to AoL difficulty, kthx.
c) It should be different, since handheld games are more for the "play in between breaks" kinda player. Especially considering that Zelda is a Japanese franchise by birth -- look at the success that Kirby Mass Attack generated! It's a terribly easy game but the Japanese love it as do I!
Now it's your turn!